Underfoot - Human Animations

Please share your latest bugs here!
Bomb
Posts: 165

Re: Underfoot - Human Animations

Post#11 » Thu Sep 01, 2011 7:10 pm

Lazy persons fix just copied the UF globalload in front of the THF one and saved the combined file, loads everything correctly it seems. However obviously not the practical solution.

Trying to figure out what lines are missing from the THF custom one that control the animation atm.
Saril - Zikor - Bomb
<Because We Can>

Bomb
Posts: 165

Re: Underfoot - Human Animations

Post#12 » Thu Sep 01, 2011 7:42 pm

Ok solved what caused the animation issue.

This line:

Code: Select all

3,1,TFFFC,Global_chr,Loading Characters
apparently isn't working properly --- I would assume there is some greater issue that I am unaware of but if you take that line and move it to the start of the GlobalLoad file the animations will work properly.

However if it is left in its current location in the file, it doesn't seem to work properly.

Someone else can figure out the issue behind that, but this gets the old male human models to work properly.
Saril - Zikor - Bomb
<Because We Can>

Vaion
Posts: 3712

Re: Underfoot - Human Animations

Post#13 » Thu Sep 01, 2011 10:55 pm

Will be fixed with the next installer release, thanks.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Bomb
Posts: 165

Re: Underfoot - Human Animations

Post#14 » Tue Oct 30, 2012 8:11 am

The above fix still works for anyone with human animation problems. Noticed that the most recently globalload doesn't have this fix.
Saril - Zikor - Bomb
<Because We Can>

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