Pathing issues in ToV and Qinimi

Problem with pathing,spawns etc - post here
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Shanefpt
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Pathing issues in ToV and Qinimi

Post#1 » Wed Nov 14, 2012 10:17 pm

The Ancient Guardians that surround Vulak Aerr tend to force one another under the bridge to Vulak's island. They have a tough to resist summon and tend to summon you either under the bridge or into surround walls. Also the big red trash dragon that is straight across from Vulak [when headed north towards Cekenar] also goes into walls and does this often as well.

In Qinimi the roaming Ikaav Warmagus outside the temple have a charm spell they typically cast and they often have a pathing error that occurs when you run past and gain aggro without immediately engaging them that causes them to fall through the floor. When they charm you, they lead you back to one of the buildings on the side, but they pull you down through the floor with them and once there you are stuck.

I have also noticed that /rewind typically will not undo either issue here. Once you are stuck in a wall deep enough, it seems you can't /rewind. Tested this yesterday and didn't move after roughly 10 /rewind[s] in ToV.
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Nathson2
Posts: 84

Re: Pathing issues in ToV and Qinimi

Post#2 » Thu Nov 15, 2012 12:18 am

when you pull the drakes in vulaks room dont do any damage to them and run them all the way down the hall outside and around the corner so his aoe dosnt any pets charging in. this issue has gone on quite some time. Ive never personally experianced any of the others, though that charm is annoying as can be
Nathson the Hateful
<Drachenkinder>

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