So, i've been messing around on my local test server, and i've thought of this: scaling for pets based on stats.
To put it short, we may balance pets based on statistics. You can get more WIS, INT, or CHA to get Pet AC, Health, or Damage respectively. This also means pets would scale to level. I tested this system briefly and it works great.
This system is in no way complete, and I do not have numbers to plug in for you. Something important to note is that pets will only be 15-25% more effective than they are now at max stats, and this will not in any way be a pet nerf, if anything it will be a pet buff, or your pets will not change at all.
Another thing to note only Necro, Beastlord, and Magician pets will scale. Possibly enchanters, but that is yet to be determined.
Overall, I think this will be good for the server's long-term health, as you will have a way to progress if you are a mage, necro, or beastlrd. What do you all think? Is this a good idea, or should I scrap it? Please vote in the poll or give constructive feedback in this thread!