[FIXED] Necromancer AA issues

Post your AA related questions and feedback here please
Drizlaru
Posts: 10

[FIXED] Necromancer AA issues

Post#1 » Sat Dec 01, 2012 1:14 pm

Using the UF Client.

Feigned Minion : /pet feign does not work at all. No messages or anything, pet just stands there.

Quickening of Death : Pet flurry AA , no noticeable difference with increased ranks.

Swarm of Decay : And of course the swarm AA - you all know that's broken.

Replenish Companion : Not enough healing power behind this imo. Even with max ranks. Not sure if the Rk1-Rk3 focused pets were taken into account. Such a small heal on a long timer is fairly well useless.

Wake the Dead : Can't be cast on dead NPC corpses, not sure if this was intended or not.

Thats all for now!

Vaion
Posts: 3712

Re: Necromancer AA issues

Post#2 » Sat Dec 01, 2012 6:08 pm

Feigned Minion : /pet feign does not work at all. No messages or anything, pet just stands there.


This is a known issue. I am working on figuring out where exactly the code sits for this command. It was not grouped with the other /pet commands so I put it on the back burner for now until I get some more free time to look into it further.

Quickening of Death : Pet flurry AA , no noticeable difference with increased ranks.


I confirmed that this does work. It increases the % chance for the pet to flurry by 2% per rank. So at max rank (5) your pet will have 10% chance to flurry.

Swarm of Decay : And of course the swarm AA - you all know that's broken.

This is fixed with the next reboot.

Replenish Companion : Not enough healing power behind this imo. Even with max ranks. Not sure if the Rk1-Rk3 focused pets were taken into account. Such a small heal on a long timer is fairly well useless.


I looked into this and decided to make a few changes to better benefit the pet classes.
here are the changes that will be live with the next reboot:

Mend Companion: Will now restore up to 50% of the pet's life instantly.
Replenish Companion Rank I: Will now restore up to 60% of the pet's life instantly.
Replenish Companion Rank II: Will now restore up to 75% of the pet's life instantly.
Replenish Companion Rank III: Will now restore up to 100% of the pet's life instantly.

This way it is balance across the board no matter what pet you are using.

Wake the Dead : Can't be cast on dead NPC corpses, not sure if this was intended or not.

Working on this one...
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: Necromancer AA issues

Post#3 » Sun Dec 02, 2012 3:03 am

Wake the Dead : Can't be cast on dead NPC corpses, not sure if this was intended or not.


Fixed with next reboot. Also, do not target the corpse that you want to wake, Target the NPC that you want your new minion to attack. Targeting a corpse will make the Wake the Dead pet despawn immediately.


And anyone have feedback on the purposed Mend Companion/Replenish Companion AA changes?
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

aabamzen
Posts: 178

Re: Necromancer AA issues

Post#4 » Sun Dec 02, 2012 3:33 am

Sounds like a great plan to me.
Leader of Black Wind
Zilahik - War || Zeik - Mnk || Zaak - Clr || Zarahak - Shm
Zurak - Brd || Nepezi - Nec || Thor - Pal || Zouk - Wiz || Buppo - BL || Aabam - Enc

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Sian
Posts: 1369

Re: Necromancer AA issues

Post#5 » Sun Dec 02, 2012 9:35 am

Having the Mend companion thing work that way will be great because it will be a true valuable heal that can save our cute pets so /thumbs up.

Drizlaru
Posts: 10

Re: Necromancer AA issues

Post#6 » Sun Dec 02, 2012 3:42 pm

That sounds appropriate, and a now worthwhile ability for pet healing. Thank you!

Drizlaru
Posts: 10

Re: Necromancer AA issues

Post#7 » Sun Dec 09, 2012 1:18 pm

I have attained Replenish companion rank 3, and I can see the spell effect go off, but my pets health bar doesn't move. Just FYI. Thanks Vaion. :)

Vaion
Posts: 3712

Re: Necromancer AA issues

Post#8 » Sun Dec 09, 2012 6:07 pm

Fixed in next reboot. The issue was that the max value for healing was set to high for a percentage heal. I modified the maximum value allowed for percentage heals so that it could properly use the max value set in the spell file.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: Necromancer AA issues

Post#9 » Sun Dec 09, 2012 6:08 pm

I am going to go ahead and mark this as Fixed. The /pet feign issue is included in my own personal notes and is something that I have set to the back burner atm until I get a chance to look at some other more important issues.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Noren
Posts: 1053

Re: Necromancer AA issues

Post#10 » Sat Jan 11, 2014 3:41 am

Vaion wrote:The /pet feign issue is included in my own personal notes and is something that I have set to the back burner atm until I get a chance to look at some other more important issues.

Was just thinking about this again today - did you ever get a chance to hunt down the code for this?

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