[FIXED] Creeping Doom

Got some?
Tristhan
Posts: 293

Re: Creeping Doom

Post#11 » Fri Dec 07, 2012 2:56 pm

Hell, how do you keep the overview ??... just amazing :D

Vaion wrote:UF client - Counters displayed on the buff bar will reset to 0 after a cure spell is casted on the client. Pretty positive I know the location for this fix also, just need a little time to confirm.

Vaion
Posts: 3712

Re: Creeping Doom

Post#12 » Sat Dec 08, 2012 4:30 pm

Update:

I have been able to successfully cause the counters to tick down on the UF client buff bar. Need to do some fine tuning on it so that it updates when the spell actually hits (currently only updates once per tick).
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: Creeping Doom

Post#13 » Sat Dec 08, 2012 5:40 pm

I win...

Image Image



UF Client:
- Will now show the correct amount of curse counters in the buff window.
- Will now correctly count down the curse counters when a cure spell is casted on the player.
- Will now show the correct amount of curse counters in the buff window after zoning/camping.

Titanium Client:
- Everything remains the same.

SoD Client:
- Buff icons for buffs with counters will no longer disappear until all counters have been cured.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: [FIXED] Creeping Doom

Post#14 » Sat Dec 08, 2012 8:11 pm

Did a little more snooping while working on something else and realized that each counter type (poison,disease,curse,corruption) each have their own location in the code. Soooo... right now I only have curse working 100%. Starting on the others now =)
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: [FIXED] Creeping Doom

Post#15 » Sun Dec 09, 2012 4:10 pm

This time I really win...

Image Image



Final Update Notes:

Underfoot Client:
o Detrimental spells with counters will now show the correct number of counters remaining when the buff is initially casted.
o Detrimental spells with counters will now properly update after a cure spell is casted on the players.
o Detrimental spells with counters will now show the correct number of counters remaining after zoning/camping.

Seeds of Destruction Client:
o Detrimental spells with counters will no longer disappear from the buff bar until all counters have been cured.

Titanium Client:
o No Changes - Everything works the same.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: [FIXED] Creeping Doom

Post#16 » Sun Dec 09, 2012 6:03 pm

If anyone finds themselves with a few minutes of downtime.. log into the test server and give these changes a look over. May be a little hard to find a debuff with counters for specific classes, but just testing through casting buffs etc will help since I had to make a few changes to the buff structures and how the server handles the information.

As always, thanks for everything.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

User avatar
Melkor
Posts: 347

Re: [FIXED] Creeping Doom

Post#17 » Mon Dec 10, 2012 8:54 am

Tested on test server using 2 clients

SoD:

Poison: Counters disappeared after 1 tick
Disease: Counters disappeared after 1 tick
Curse: Counters disappeared after 1 tick


UF:

Poison: Worked perfectly!
Disease: Worked perfectly!
Curse: Counters disappeared after 1 tick


All debuffs stayed visible after a single cast of a minor cure

Vaion
Posts: 3712

Re: [FIXED] Creeping Doom

Post#18 » Mon Dec 10, 2012 3:25 pm

SoD:

Poison: Counters disappeared after 1 tick
Disease: Counters disappeared after 1 tick
Curse: Counters disappeared after 1 tick


SoD Changes:
o Poison and Disease counters now show up and count down properly.

UF:

Poison: Worked perfectly!
Disease: Worked perfectly!
Curse: Counters disappeared after 1 tick


-Has anyone else been able to reproduce the curse counters disappearing? They appear to work fine for me.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: [FIXED] Creeping Doom

Post#19 » Mon Dec 10, 2012 4:19 pm

SoD Changes:
o SoD will now show all counters properly - Took me a few minutes to realize that the counters all used the same location in the code unlike in UF where they are different locations.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: [FIXED] Creeping Doom

Post#20 » Mon Dec 10, 2012 4:51 pm

Figured out the issue with UF client.. apparently each effect slot in the spell is handled in a different location in the client.

I had only found slot 3 which worked with Creeping Doom.

Figured out slots 1 and 2 so far now. working on the rest.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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