Quavonis Firetail

Problem with pathing,spawns etc - post here
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Kiowa
Posts: 131

Re: Quavonis Firetail

Post#11 » Tue Oct 06, 2009 4:43 pm

fought him prolly exactly where you fight him...northside outside C1

Jeido
Posts: 1265

Re: Quavonis Firetail

Post#12 » Tue Oct 06, 2009 6:01 pm

Yeah the furthest he has shadow stepped me is to the lava, and i've killed him 4-5 times..

As far as him attacking the other mobs in the zone, if you notice he cons differently than the rest of the mobs in the zone. It's a faction issue most likely, /poke Tyler!

Glad to hear you guys tried out PoFire though, what other mobs did you try? And also how was the tank holding out against Quav before this shadowstep mishap took place?
Jeido, Founder of Evolution

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Tyler
Posts: 4365

Re: Quavonis Firetail

Post#13 » Tue Oct 06, 2009 7:15 pm

Faction is fixed.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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TheBloodmoon
Posts: 391

Re: Quavonis Firetail

Post#14 » Wed Oct 07, 2009 3:44 pm

Well, to be quite honest, I personally saw Thoos get SStepped as far as the opposite end of the c1 wall and into the hillside there. In fact, I remember sitting inside the hill with Thoos and waiting for /rewind to work before Quav came in and killed him and then not being able to pull the corpse out because it was stuck so far in. My other toons only got SStepped as far away as the lava and at the steps to c1, but I know some got stepped quite the distance away.

It could be because Quav dipped below the world briefly during the pull due to differences in ground height, and that skewed the randomized location to which people were being SStepped?

We only tried Jaxoliz and Quav, though, Jeido. Quav was frustrating enough that I called it for the night. Recovering corpses and setting back up with Quav camping the stairs at c1 (literally, ON the stairs and wouldn't leave) would have taken too long, and we probably would have called it after Quav anyhow.

Quav hits like a mack truck though, and has very high hitpoints. I remember seeing Tank's hitpoints drop like a rock in water immediately after every heal. For that kind of damage, and 3 mill hitpoints, and shadowstep, he's a rough fight. I have no doubt that we'd be able to defeat him, but shadowstep definitely ruined us on our attempt. I did manage to go nearly 3/4 through defensive with Quav (I think) around 50% before the chaos happened. We'll get him, though.
Founder of <Progeny>
The Bloodmoon Clan

Bonehead
Posts: 107

Re: Quavonis Firetail

Post#15 » Wed Oct 07, 2009 3:55 pm

I zoned into PoF last night to do some collecting and Quavonis was still stuck in the wall of C1, he never returned to his original spot.

I was just wondering is there a way, after everyone leaves a zone, to have the npc's repop in thier correct positions? That would really help out in situations like this...

Aarcore

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Tyler
Posts: 4365

Re: Quavonis Firetail

Post#16 » Wed Oct 07, 2009 3:57 pm

We have all our custom zones as static zones so that's not an option. Only thing is you post here or pm to have the zone manually repopped.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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