2012 December 12 bugs

General issues.
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wormeye
Posts: 27

Re: 2012 December 12 bugs

Post#11 » Thu Dec 13, 2012 6:53 pm

Titanium Client:

Click on a buff-icon to remove a buff, does only remove the icon - the buff is still active.
After zoning or logging out/in, you see the clicked off buff again.

in different zones: Guild Hall, PoAir, ToV.


See also: viewtopic.php?f=126&t=8977

Vaion
Posts: 3712

Re: 2012 December 12 bugs

Post#12 » Thu Dec 13, 2012 7:03 pm

The Titanium buff issue has already been addressed and fixed.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: 2012 December 12 bugs

Post#13 » Thu Dec 13, 2012 7:24 pm

The Test server is updated with the latest changes. Please take a second and jump on there and just run through the basic stuff that was identified as having bugs.

1) Titanium clients not being able to click off buffs after zoning
2) Movement speed buffs now working
3) UF clients levitate not working
4) UF clients not seeing HP buffs in the UI inventory window.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Salvador
Posts: 116

Re: 2012 December 12 bugs

Post#14 » Thu Dec 13, 2012 7:44 pm

Vaion wrote:The Test server is updated with the latest changes. Please take a second and jump on there and just run through the basic stuff that was identified as having bugs.

1) Titanium clients not being able to click off buffs after zoning
2) Movement speed buffs now working
3) UF clients levitate not working
4) UF clients not seeing HP buffs in the UI inventory window.


*edit* I logged on to the test server and tried my donor boots a few more times as well as using the ring of toor to levitate myself in the forest. Same results, both buffs wore off after 1-2 and the icons were still up on my buff bar

*editx2 Just logged back on and tested the HP buffs as well, and they last about 1-2 sec then disappear from the inventory again. #mystats seems unaffected
Last edited by Salvador on Thu Dec 13, 2012 8:05 pm, edited 1 time in total.
Salvador - Panthera
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Gamen
Posts: 39

Re: 2012 December 12 bugs

Post#15 » Thu Dec 13, 2012 11:42 pm

Salvador wrote:
Vaion wrote:The Test server is updated with the latest changes. Please take a second and jump on there and just run through the basic stuff that was identified as having bugs.

1) Titanium clients not being able to click off buffs after zoning
2) Movement speed buffs now working
3) UF clients levitate not working
4) UF clients not seeing HP buffs in the UI inventory window.


*edit* I logged on to the test server and tried my donor boots a few more times as well as using the ring of toor to levitate myself in the forest. Same results, both buffs wore off after 1-2 and the icons were still up on my buff bar

*editx2 Just logged back on and tested the HP buffs as well, and they last about 1-2 sec then disappear from the inventory again. #mystats seems unaffected



Personally not experiencing any issues with buffs sticking, returning, etc. UF bobbing corpse is not working (damage messages ensued), I was going to test Levitate, but, Ebony Headband no longer CLR usable (could have sworn I've used it once before on the CLR, though its been awhile since it's been out of the bank). This was using an Earring of Bobbing Corpse.

Movement speed buffs appear to work testing only up to SOW (at this point, going to log Druid and then Bard next). On that note, has only the owner of Sune arms gotten the SoW buff from her this entire time? Group receives all other buffs from her though.

Gamen
Posts: 39

Re: 2012 December 12 bugs

Post#16 » Thu Dec 13, 2012 11:59 pm

UF movement speed spells work only momentarily (for a second or fraction thereof immediately after being casted), or atleast this is the case with Spirit of the Cheetah. It's as though the client is pushing for the speed, but the server check is saying ah uh, nope.

*Edit: on that note, other movement speed spells make such an insignificant difference (due to having all run speed AA's) I had/have to use something like Spirit of Cheetah, though it "appears" as though SoW/SoE, etc. make no difference in speed when its said and done.

*UF Bard Selo's Song of Travel levitate and movement speed modifier work.

Vaion
Posts: 3712

Re: 2012 December 12 bugs

Post#17 » Fri Dec 14, 2012 7:08 am

If anyone is feeling ancy, run through these again on the test server. Let me know if the titanium client is still maintaining buffs that were clicked off after zoning and if the UF client is still now showing buffed HP in the inventory window.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Gamen
Posts: 39

Re: 2012 December 12 bugs

Post#18 » Fri Dec 14, 2012 8:24 am

Vaion wrote:If anyone is feeling ancy, run through these again on the test server. Let me know if the titanium client is still maintaining buffs that were clicked off after zoning and if the UF client is still now showing buffed HP in the inventory window.



Titanium is no longer retaining clicked off buffs (albeit that wasn't an issue before the test I conducted just 2 minutes ago).

UF "still now showing buffed HP in the inventory window" ? Elaborate, not quite clear on what it was doing. Testing on a bard using Sune in forest, in the inventory it's showing HP as 13200/14684 (mystats: 13200/13200 hp), it bumps up to 13273, then back down to 13200, as though regen is trying to get it to the 14684, but its being countered knocking it back down to the 13200. Mana is doing something similar.

User avatar
Salvador
Posts: 116

Re: 2012 December 12 bugs

Post#19 » Fri Dec 14, 2012 10:38 pm

Vaion wrote:If anyone is feeling ancy, run through these again on the test server. Let me know if the titanium client is still maintaining buffs that were clicked off after zoning and if the UF client is still now showing buffed HP in the inventory window.


I was just on the test server again, and tested my donor boots, ring of toor, and sune buffs, all with the same results as before. Each buff lasts roughly 1-2 seconds then seems to disappear. I also tested a few self buffs (Silent Storm, Armor of the Orc Slayer, and Brells rk.1) and a few clickies (woven order sash, iced necklace) and they wore off too after 1-2 seconds.
Salvador - Panthera
-- Member of --
<Pink Fuzzy Bunnies>

Gamen
Posts: 39

Re: 2012 December 12 bugs

Post#20 » Sat Dec 15, 2012 3:23 am

Salvador wrote:
Vaion wrote:If anyone is feeling ancy, run through these again on the test server. Let me know if the titanium client is still maintaining buffs that were clicked off after zoning and if the UF client is still now showing buffed HP in the inventory window.


I was just on the test server again, and tested my donor boots, ring of toor, and sune buffs, all with the same results as before. Each buff lasts roughly 1-2 seconds then seems to disappear. I also tested a few self buffs (Silent Storm, Armor of the Orc Slayer, and Brells rk.1) and a few clickies (woven order sash, iced necklace) and they wore off too after 1-2 seconds.


Curious.. What is the build date of the client you're using?

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