Useful Commands for Boxers (requires EQBC & MQ2)

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Noren
Posts: 1053

Useful Commands for Boxers (requires EQBC & MQ2)

Post#1 » Wed Nov 28, 2012 5:12 am

During my experimentation and perusal of posts (some many years old), I've found some real gems that can make your boxing experience challenging but less tedious for the 'little things' here.

/bcaa //notify ConfirmationDialogBox Yes_Button leftmouseup

Will "/bcaa" broadcast to all of yours toons to click the Yes button for a rez or translocation.


/bcaa //notify LargeDialogWindow LDW_YesButton leftmouseup

Will "/bcaa" broadcast to all of yours toons to click the Yes button to confirm an NPC teleport.



/bcaa //memspellset <name of spell set>

Tells all toons to mem the spell set that you specify. If they don't have it, they won't mem it.


/bcaa //keypress jump

Tells all toons to jump. Can experiment with other in-game bindings available. I occasionally use this to make my gnomies jump the spec of dust they're stuck on lol, among other things.


/bcaa //alternateadv on <insert value from 0-100>

Sets what % of exp will go to aa's.


/noparse /bca //if (${FindItemCount[1st Stone]}>0 || ${FindItemBankCount[1st Stone]}>0) /rsay I have it!

FindItemCount gives a numerical total of the number of items a character has matching the [item name] specified. You can even do an

/rsay I have ${FindItemCount[Blue Diamond]} Blue Diamonds

and it will /rsay I have 21 Blue Diamonds. Great for keeping track of gear/items on your boxes.



Feel free to request others, but this is a good starting point for those of you looking to save time with MQ2, not change the game.
Last edited by Noren on Sat Apr 13, 2013 7:13 am, edited 2 times in total.

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arc
Posts: 85

Re: Useful Commands for Boxers (requires EQBC & MQ2)

Post#2 » Wed Dec 19, 2012 6:15 pm

Noren wrote:During my experimentation and perusal of posts (some many years old), I've found some real gems that can make your boxing experience challenging but less tedious for the 'little things' here.

/bcaa //notify ConfirmationDialogBox Yes_Button leftmouseup

Will "/bcaa" broadcast to all of yours toons to click the Yes button for a rez or translocation.


/bcaa //memspellset <name of spell set>

Tells all toons to mem the spell set that you specify. If they don't have it, they won't mem it.

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Sian
Posts: 1369

Re: Useful Commands for Boxers (requires EQBC & MQ2)

Post#3 » Thu Dec 20, 2012 7:32 am

By set of spell, you mean you have to tell him 9 times to mem a spell so he has memed all of them, or you can list the 9 spells in the same command so he mems them in order ?

Useful infos, thanks a lot :)

Noren
Posts: 1053

Re: Useful Commands for Boxers (requires EQBC & MQ2)

Post#4 » Thu Dec 20, 2012 7:47 am

Sian wrote:By set of spell, you mean you have to tell him 9 times to mem a spell so he has memed all of them, or you can list the 9 spells in the same command so he mems them in order ?

Useful infos, thanks a lot :)


/memspellset nameofspellset
That is used to mem a previously saved set. For instance, if I saved a spell set on each toon and named it Group... if I ever wiped and everyone lost their memmed spells, I do
/bcaa //memspellset Group and then all start memming their Group spell set simultaneously.

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Sian
Posts: 1369

Re: Useful Commands for Boxers (requires EQBC & MQ2)

Post#5 » Thu Dec 20, 2012 8:00 am

Omg this is awesome lol !
How do you write that spellset thing in the text ? Sorry if that sounds kinda n00b. I do use macros but I'm not the one who made them :P Too hard for me :mrgreen:

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mukkel
Posts: 236

Re: Useful Commands for Boxers (requires EQBC & MQ2)

Post#6 » Thu Dec 20, 2012 8:16 am

You can also type /bcaa //load <SpellbookName>

As an example, all of my casters have a saved spell line-up called, "Default". So what I do is type:

/bcaa //load Default

All of my toons will then sit down and mem that spell line-up if they're a caster and if they don't already have that specific line-up loaded.

/fitz

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