[FIXED] Attunable tag and augs

General issues.
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Salvador
Posts: 116

[FIXED] Attunable tag and augs

Post#1 » Sun Dec 23, 2012 3:18 am

So, after a brief discussion in OOC, I figured I'd ask here to get a proper GM response to it. The aug in question today was the Talon of Corruption, which has the attunable tag, however, according to Warbeat, it becomes tradeable again after removing it with a Lillu distiller... is the attunable tag intended to work that way with augs? Or is something buggy with augs and the attunable tag?
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Melkor
Posts: 347

Re: Attunable tag and augs

Post#2 » Sun Dec 23, 2012 3:33 am

I doubt that's the way it's intended. It probably has to do with the fact that you're inserting the augment into a piece of armor instead of putting into a slot like you do with attuneable armor.

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Salvador
Posts: 116

Re: Attunable tag and augs

Post#3 » Sun Dec 23, 2012 4:58 pm

Melkor wrote:I doubt that's the way it's intended. It probably has to do with the fact that you're inserting the augment into a piece of armor instead of putting into a slot like you do with attuneable armor.


I agree, and if that is the case, it's definitely an issue that needs to be resolved, rather than exploited.
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Micah
Posts: 921

Re: Attunable tag and augs

Post#4 » Mon Dec 24, 2012 8:00 pm

We are on it -- thanks for bringing it to our attention.
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Vaion
Posts: 3712

Re: Attunable tag and augs

Post#5 » Wed Dec 26, 2012 8:07 pm

Fixed in the next reboot.
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arc
Posts: 85

Re: [FIXED] Attunable tag and augs

Post#6 » Fri Dec 28, 2012 6:58 am

making items work as intended?

this is tyranny
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Micah
Posts: 921

Re: [FIXED] Attunable tag and augs

Post#7 » Fri Dec 28, 2012 7:10 pm

arc wrote:making items work as intended?

this is tyranny

http://www.youtube.com/watch?v=CSe38dzJYkY
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