Errormessage: Buffer overrun detected on EQgame.exe

General issues.
Tristhan
Posts: 293

Errormessage: Buffer overrun detected on EQgame.exe

Post#1 » Wed Nov 14, 2012 3:18 pm

Hiya,

anyone knows the source/solution for the following error (Titanium client):
Whenever i login one specific toon of my 6 toons to the characterselectwindow and then try to enter the world i get the message "Buffer overrun detected !! on EQgame.exe" and thrown back to desktop.
Guildmembers get the same errormessage on that specific toon.

These things i tried without success:
- restart my computer
- other guildmember tried to log in my toon (same error message)
- fresh EQinstall
- fresh MQinstall
- Stucktoonmover
- login without any 3rd programs

I can login that toon with UFclient without problems.

Any ideas are welcome.
Thank you.
Last edited by Tristhan on Sun Jan 20, 2013 8:22 pm, edited 1 time in total.

rinze
Posts: 105

Re: Errormessage: Buffer overrun detected on EQgame.exe

Post#2 » Wed Nov 14, 2012 3:23 pm

Keep using Underfoot lol, why would you go back to Titanium?

Tristhan
Posts: 293

Re: Errormessage: Buffer overrun detected on EQgame.exe

Post#3 » Wed Nov 14, 2012 4:46 pm

UF has drawbacks:
- all spellgems grey out for 2 sec after using instantclicks
- itemlinks are not shown completly
- my favorite UI is Titanium only ;)

rinze wrote:Keep using Underfoot lol, why would you go back to Titanium?
Last edited by Tristhan on Sun Jan 20, 2013 8:22 pm, edited 1 time in total.

User avatar
Nilbus
Posts: 1258

Re: Errormessage: Buffer overrun detected on EQgame.exe

Post#4 » Wed Nov 14, 2012 7:05 pm

Try SoD or SoF? I know I don't use UF cause of the gem issue and that the pet commands are completely changed. I use SOD and can still click items without triggering recast delay on spell gems.
Nodyin-Nilbus-Pockit-Tiah-Rakas- Funeral
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Elidor
Youme-Yumme-Blazingtide-Sublin-Lissanda-Darmok
Djarik-Ikat-Nerys-Ometi-Tarana-Biln

I know way too much random stuff.

Tristhan
Posts: 293

Re: Errormessage: Buffer overrun detected on EQgame.exe

Post#5 » Wed Nov 14, 2012 7:35 pm

I dont have SoD client and cannot find an working copy anywhere in the net :(



Nilbus wrote:Try SoD or SoF? I know I don't use UF cause of the gem issue and that the pet commands are completely changed. I use SOD and can still click items without triggering recast delay on spell gems.

Tristhan
Posts: 293

Re: Errormessage: Buffer overrun detected on EQgame.exe

Post#6 » Sun Jan 20, 2013 8:18 pm

I have this problem again, anyone else too ?

Tristhan wrote:Hiya,

anyone knows the source/solution for the following error (Titanium client):
Whenever i login one specific toon of my 6 toons to the characterselectwindow and then try to enter the world i get the message "Buffer overrun detected !! on EQgame.exe" and thrown back to desktop.
Guildmembers get the same errormessage on that specific toon.

These things i tried without success:
- restart my computer
- other guildmember tried to log in my toon (same error message)
- fresh EQinstall
- fresh MQinstall
- Stucktoonmover
- login without any 3rd programs

I can login that toon with UFclient without problems.

Any ideas are welcome.
Thank you.

Tristhan
Posts: 293

Re: Errormessage: Buffer overrun detected on EQgame.exe

Post#7 » Mon Jan 21, 2013 6:35 pm

Solved, thank you Vaion !!


Solution:
Something that I think may be happening is how the binding in instances is working for Titanium clients. Maybe it has something to do with being killed in instances or being 1 shotted and then going back to a bind location in an instance.
The easiest way to fix it is to log in the Toon on UF and then move him to a non instance zone (i always use SK because i love the zone). Then camp out and relog in with Titanium.

User avatar
Lillu
Posts: 11301
Contact:

Re: Errormessage: Buffer overrun detected on EQgame.exe

Post#8 » Mon Jan 21, 2013 7:31 pm

Tristhan wrote:Solved, thank you Vaion !!


Solution:
Something that I think may be happening is how the binding in instances is working for Titanium clients. Maybe it has something to do with being killed in instances or being 1 shotted and then going back to a bind location in an instance.
The easiest way to fix it is to log in the Toon on UF and then move him to a non instance zone (i always use SK because i love the zone). Then camp out and relog in with Titanium.

Unfortunately when you couldn't log Tristhan in, and I was able, he was already in THV, so this theory about instances is simply not true. :/ But I'm glad to hear it's working for you again, whatever happened. :p

Noren
Posts: 1053

Re: Errormessage: Buffer overrun detected on EQgame.exe

Post#9 » Mon Jan 21, 2013 8:45 pm

Tristhan wrote:Solved, thank you Vaion !!
The easiest way to fix it is to log in the Toon on UF and then move him to a non instance zone (i always use SK because i love the zone). Then camp out and relog in with Titanium.


Just wanted to point out that even if this doesn't work (as Lillu just mentioned) there's an even easier way than to have two different EQ clients: the good ol' stuck character mover.

User avatar
Sian
Posts: 1369

Re: Errormessage: Buffer overrun detected on EQgame.exe

Post#10 » Tue Jan 22, 2013 7:33 am

He tried that already Noren but didn't work. Tried moving Chrom from THV too and had the same problem so it's not related to instance. Thank god, Vaion made it work, though we still don't know how to solve that problem.

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