About bard mods

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Maneteth
Posts: 68

About bard mods

Post#1 » Wed Mar 13, 2013 5:36 am

Good day server.

Ive been searching about this, but seems I cant find any so finally I decided to post and try to get help.

Im UF client user, and my bard 1.5 ( and rest of gear / weps ) do not shows the skill mod in my item window

as you can see in the link
webtools/items.php?id=3542
It says that bard skill : All instruments (160% ) mod shows in the description of the wepon, but once I open the item window on my bard, it only shows the basic stats ( dly, dmg , hp etc ) and no info about the mod for the bard skills ...

Any way to solve it?

Thnx

Vaion
Posts: 3712

Re: About bard mods

Post#2 » Wed Mar 13, 2013 1:36 pm

Ill take a look when i get a chance.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

User avatar
Beatboxin
Posts: 451

Re: About bard mods

Post#3 » Wed Mar 13, 2013 2:44 pm

I think I told you or someone else already in ooc that even if you don't see it it is still there (know UF bug or at least it has been to us players lol) and you to use #mystats to see what mods you do have on bard.

If you can fix this with UF I'm sure many would be happy for it does tend to make it a little harder to get good upgraded mods for inst. but alla and #mystats never lie <3

Udeni
Posts: 1

Re: About bard mods

Post#4 » Wed Mar 13, 2013 7:12 pm

The only problem with the #mystats command is you don't know which slots those mods come from. For example, before I got my 2.0, I had a string mod of 36 from something, and I had *no clue* where it came from. Would be nice if we could actually see the mods in-game so we don't have to go onto magelo to see if the slot we're replacing has a needed mod, or if the item we're going to get has a mod (from alla clone, which is a bit more annoying than magelo to find an item)

Maneteth
Posts: 68

Re: About bard mods

Post#5 » Wed Mar 13, 2013 7:45 pm

as Udeni say ... its a pain to go everytime a wep or item drops to clone and check the item link there to see if it worth the time to get as upgrade or not :P thats why, even with #mystats , get that solved will be a good point to go for our bards =)

Vaion
Posts: 3712

Re: About bard mods

Post#6 » Sun Mar 17, 2013 2:58 am

I looked into this a bit and found some info:

At some point (not sure exactly when), EQLive switched over to using a 2nd focus effect column for the bard modifiers. I've been able to add that into the items properly, but cannot figure out how to get the specific "type" of instrument modified to show up on the item. I'll keep playing with it, but doesn't look like it will be a simple thing to find since I dont have current item packet dumps to compare to from live =/
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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