25 mob limit

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Beatboxin
Posts: 451

Re: 25 mob limit

Post#11 » Tue Apr 16, 2013 2:59 pm

Is it possible we could null the limit on guild instance zones? I know why the rule is there but if we are in our own guild instance and only ones there it should'nt matter right? Just thought I'd ask for in Solro's Tower for instance ever mob has a pet and they drop nothing/count for nothing yet it does add to the 25 mob limit :cry:

Vaion
Posts: 3712

Re: 25 mob limit

Post#12 » Tue Apr 16, 2013 3:04 pm

Ill speak with the other Devs but I could add an exemption for Pets from the mob count. That seems fair to me, but we will discuss and ill get back with the results.

Also, no go on the instance request. The limit is there for more than just basic peace keeping reasons. While we don't suffer from nearly as many crashes (thankfully) there are still some minor stability issues and keeping the limit intact helps prevent any kind of crashes from mass pulls.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Beatboxin
Posts: 451

Re: 25 mob limit

Post#13 » Tue Apr 16, 2013 3:09 pm

Fair enough thanks Vaion ;)

Vaion
Posts: 3712

Re: 25 mob limit

Post#14 » Sat Apr 20, 2013 5:42 pm

Pets and Swarm pets will no longer count towards the Aggro Limit with next reboot.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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