Rallos Zek stupidly hard

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bishbash
Posts: 381

Rallos Zek stupidly hard

Post#1 » Sat Apr 27, 2013 1:14 am

I really think Rallos Zek/Drunder needs a rethink.

I attempted Rallos Zek again since his HP's was meant to be lowered, but again the sheer amount of HP's he has is just plain impossible for me to even get close on.

I had in zone 6 x melee all with bane weps, 9 x casters with bane clicky nukes, and 2 RK. I pets with bane weps. 2 bards singing & clerics doing their cleric thing. Got him to 50% at my best attempt before I gave up, moaned in OOC and logged out.

Going by the DPS, I would need 30 toons with bane weps in the zone to stand a chance of getting close to killing him, with the majority of them being casters with the clicky nuke rather than waste time with melee bane dps. The time-sink involved in getting the bane weps for toons, clearing Tallon/Vallon Zek towers, paying for entry on every toon has now reached the point where I just gave up and logged out.

I understand the event isn't meant to be trivial, but IMHO its just a waste the way it is. I'm all for time sinks, but to put it bluntly I've had enough of this zone. The main part of the zone is fun, fast paced and rewarding for the level/difficulty. Vallon/Tallon are rather fun fights, but the difficulty of the mobs makes the loot just not worth it except to try for Rallos Zek as other zones are much easier mobs for greater reward. And Rallos Zek how he is currently is just not worth bothering with unless you can find 30+ ppl all with bane weps or find 2 ppl that box lots of chars each and have spent day after day getting their chars bane weps.

More guilds have cleared Nadox than drunder according to the Progression chart, and the zone seems eerily quiet most of the time.

Please think about re-evaluating this event/zone as the current way it stands means it will allways be an under-utilized zone, and that's a shame as the majority of it works very well.

New players will be much better off skipping it and progressing through T7 than waste their time with bane weps for Rallos. T6 zone that requires PP, Bane Weps, Large Numbers of players and a whole load of time sink to progress in?

/Rant off.

Playing something else for a few weeks, it's got me that rattled :)

Deadspirit
Posts: 260

Re: Rallos Zek stupidly hard

Post#2 » Sat Apr 27, 2013 1:26 am

Heya Bish,

I'm working on him now and realize that most of the damage that is going to be done to him is by the boomsticks.

Can I ask a few questions so I dont go down the same road?

How many bards do you have in attendance?
Do you have a druid?
Do you have an enchanter?

Have you used *cringe*Macros?

My team is looking forward to the challenge, and we put alot of work in to get anywhere close to even attempting him.

From the information that I gathered we need to kill most angry in ~30 sec. Have you attempted this speed trial?
Thanks for the memories.

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Beatboxin
Posts: 451

Re: Rallos Zek stupidly hard

Post#3 » Sat Apr 27, 2013 4:55 am

Shoot me a tell sometime when your in game Farcical.. His HP was dropped 10% and IMO was plenty, Im able to 12 box it np before his hp change, all melee use banes and I only use 5 "boomsticks" out of 7..

Just have to full dps burn from the gate full debuffs and druids help and make sure them "boomsticks" are going every 5 seconds lol

Tbh Im not sure why your having so much trouble with double my toons there :?

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Sian
Posts: 1369

Re: Rallos Zek stupidly hard

Post#4 » Sat Apr 27, 2013 6:32 am

For the dmg we did with 2 warriors, a monk, 2 pets, 3 wiz, 1 necro with banes. We had like 4 other wiz without banes and a bard in the caster group, but we druided and chanter him (no donor bp involved). We pulled him inside the room, debuffed him super fast and burnt him from the begining.
Sorry to hear you are having so much trouble, but I guess that trying to kill him alone (without macro) is the main reason of your failure.
You clearly don't have much time to take him down (we failed first try because we weren't all positionned and didn't burn him right from begining, which was required since not many banes) and it clearly takes a while to clean all instances and pay those 500pp each time for each toon (it's true that it would really be much better if leader of group could give 3k for the whole group because that's REALLY a pain).

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Tyler
Posts: 4365

Re: Rallos Zek stupidly hard

Post#5 » Sat Apr 27, 2013 7:02 am

Thanks for the feedback guys and sorry you are having so much trouble.

Rallos Zek is a fast paced and non trivial fight. There is only 1 way to do it right and im pretty sure you'll figure it out soon but from what i see here - it seems he is very killable (gear only matters on the tank really, as damage is done by bane clicks/weapons). Nevertheless, i bumped the proc from the melee Bane Weapons a bit.

Also keep in mind - there is no Flag or other requirement to enter PoTactics and the loot from Rallos is better than let's say Phara.

As far as the entrance fee goes - we will discuss what we can do about that internally.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Sian
Posts: 1369

Re: Rallos Zek stupidly hard

Post#6 » Sat Apr 27, 2013 8:46 am

Thanks for both the melee procs and especially the fee entrance lol :)

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Tyler
Posts: 4365

Re: Rallos Zek stupidly hard

Post#7 » Sat Apr 27, 2013 9:04 am

Hehe - i said we discuss it internally - not that i will remove it now.

The proc is adjusted however - not too much though.

Honestly, i believe RZ is one of the best fights (tastes are different). It's just full power for 5 mins or die. Similar to Coirnav but beside the sucky water.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Sian
Posts: 1369

Re: Rallos Zek stupidly hard

Post#8 » Sat Apr 27, 2013 10:41 am

I thanked you for considering to change :)
Well, as you said it's a question of taste, but since it's timed and a t6 fight, you can't make a hard script + time, so it's good that way. At least it forces people to do their banes :)

bishbash
Posts: 381

Re: Rallos Zek stupidly hard

Post#9 » Sat Apr 27, 2013 12:03 pm

In response to deadspirit,

2 bards, 1 in each DPS group. For debuffs I have druid, enchanter, mage, necro, shaman, and bards also debuffing. I use /bc to click the bane caster clicky every 5 seconds.

Thanks for the reply's. I know this isn't meant to be trivial but I just gave up after too many failed attempts and not even getting close. 9 Clicky bane sticks all on full burn with the mob fully debuffed, 6 chars with bane weps all full burn hitting on him, and 2 bane pets and I didn't even get past 50% so I have no idea what else there is left to try apart from outfitting my 6 clerics with bane clickys also, which isn't going to happen anytime soon.

For now I'm going to take a break, my PS3 plus account is being neglected and there are a ton of games I should really go try. It's getting harder and harder to work up the energy needed to clear talon/vallon, spend all the PP, then fail without even getting close.

Sometimes the end-game just becomes a massive time-sink with less fun. I miss dungeon crawling that is challenging/rewarding. DSK is the last time I really enjoyed crawling through a zone and doing the events, but even that is pretty much farmed out for me, apart from some 5% drops that just don't excite me enough to keep killing.

As I've said before, the main part of drunder was exciting, fast-paced and fairly rewarding for the time invested, but for 500pp/char the vallon/talon just don't cut the mustard. The mobs there just have silly hp's for little reward, and while the vallon/talon event is fairly fun first time around, there is just no real reason to go there with the time much better spent doing something else.

I still appreciate the development time you guys put in, but it's just missing the mark for me in my current moody outlook :)

Farcical
On-Holiday

Snorks
Posts: 172

Re: Rallos Zek stupidly hard

Post#10 » Sat Apr 27, 2013 12:04 pm

I would love it if the group leader just gave all the plat to the NPC for the group :) I would be a happy Shadowknight then.
Snorks
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