Fennin, Pyro, Arch Mage Yozzani

Problem with pathing,spawns etc - post here
Jeido
Posts: 1265

Fennin, Pyro, Arch Mage Yozzani

Post#1 » Thu Oct 22, 2009 9:41 pm

These scripts don't reset upon wiping. This is good and bad, but imo more of a bad thing.

It's bad because:

If you wipe to adds, they don't depop upon the wipe. Instead they camp your corpses.

If you re-engage the named after a wipe, he doesn't spawn the same adds again. Example, you kill Pyronis' adds one time but then wipe to just him. When you re-pull him, it'll just be a tank and spank and the adds no longer spawn.

#2 makes the raids easier because essentially you can just keep going at it until you kill the adds enough times where there won't be anymore spawning.

I remember on live then the named would automatically despawn after a certain amount of time of being back at their spawn point. If I remember right, they would get back to their spawn and then depop/repop near instantly. Not sure if this helps.
Jeido, Founder of Evolution

sarcon
Posts: 257

Re: Fennin, Pyro, Arch Mage Yozzani

Post#2 » Fri Oct 23, 2009 2:44 am

i believe it was a 3 min window you had to re-engage a raid mob before it depop/repoped

(long enough that if you were feigned it would mem wipe)
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Tyler
Posts: 4365

Re: Fennin, Pyro, Arch Mage Yozzani

Post#3 » Fri Oct 23, 2009 9:34 am

Sounds about right and thanks for the info (btw, did this mean you actually wiped to a mob i created /gasp!) Hope someone took Pictures!

Maybe Lillu can tell if we can fix this with quest commands.
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Lillu
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Re: Fennin, Pyro, Arch Mage Yozzani

Post#4 » Fri Oct 23, 2009 12:56 pm

yeah, will look into it once I get the time. these event's should reset once the npc gets into ungaro state.

Koeril
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Re: Fennin, Pyro, Arch Mage Yozzani

Post#5 » Fri Oct 23, 2009 1:59 pm

Lillu wrote:yeah, will look into it once I get the time. these event's should reset once the npc gets into ungaro state.


Probably not just that simple because of pulls and this could be something to add globally on named mobs. We could add a 3 minute timer which starts which combatstate goes to 0 and then make him spawn2 a new one followed by an immediate despawn of the old mob. I'll also take a look at it.
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Jeido
Posts: 1265

Re: Fennin, Pyro, Arch Mage Yozzani

Post#6 » Fri Oct 23, 2009 3:03 pm

Tyler wrote:Sounds about right and thanks for the info (btw, did this mean you actually wiped to a mob i created /gasp!) Hope someone took Pictures!

Maybe Lillu can tell if we can fix this with quest commands.


lol well i noticed this a while back when we first wiped to pyro, then again on our fennin wipe Sunday. i've just been a slacker and haven't posted until now!
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Lillu
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Re: Fennin, Pyro, Arch Mage Yozzani

Post#7 » Sun Dec 20, 2009 11:40 am

A tad late, but should be fixed. :)

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