Post#2 » Sun Sep 22, 2013 11:54 pm
Hmmm, I didn't change anything in how the script plays out or how death sequence is handled. The only thing that changed in the code was how a weapon proc will no longer trigger a part of the script that should have only been triggered by item/spell bar spells. That is why the event does not lag out anymore like it used to. The script went from processing thousands of procs down to hundreds of item/spell bar spells.
If anyone else can confirm this, then I will take a deeper look into it and see what it happening.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!