Kruciel wrote:Question to Melkor about dumping the wizards. Do the melee-immune bosses ever stop? My current party right now just makes me avoid them at all costs, I'll be starting a second party soon and I was thinking of making 3 wizards just to kill some of these bosses. So far I've run into:
Zlexak - ToV
Ne'Lukr - Stillmoon
Sol Ro - Sol Ro's Tower
I was extremely disappointed to finish my sol ro key last night just to find out I couldn't attack him

Sol ro is melee invuln? Good to know. Done with that zone now

I'm running 11, thinking of changing it up some though. Currently this is my group makeup
Warrior
Cleric
Bard
Necro
Necro
Mage
SK
Shaman
Rogue
Necro
Wizard
+ My son's Monk
My shaman cant keep up with the heals in heavy AE fights, so going to keep him around for buffs and drop the Wizard for another Cleric, and probably level another Bard.
This will give me 1 bard per group, 1 tank per group, 1 cleric per group
So a makeup of:
Tank
Cleric
Bard
Necro
Mage
Rogue
Tank
Cleric
Bard
Necro
Necro
Shaman
I like pet classes. They will actually stack on top of each other, where I've always had trouble with melee classes bouncing around behind a mob, then they get in front, get riposted and I have to heal them... annoying buggers.
I also have yet to have my rogue out dps my mage or necro(s), probably because my rogue is only tier 6.
I'm currently starting Tier 7. I can kill the first mini and have gotten to the second phase of the first boss (the enraged guy) with just 1 tank, using 1 group. I can probably take him pretty easily with my group makeup if I brought the entire raid. Redfang has me worried some, but its Koritz that has me worried the most
I'm most likely going to get the Donor Warrior BP, I'm just not sure how much of a help it will be.