autofire?

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Vent
Posts: 4

autofire?

Post#1 » Tue Oct 15, 2013 12:22 am

When I attack, I use //keypress 8, which turns on autofire for my Ranger, but every other pull, hitting that turns it off. Is there an easy solution to this?

I dont use killthis, I use /stick and /attack on commands.

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Warlgor
Posts: 231

Re: autofire?

Post#2 » Tue Oct 15, 2013 12:59 am

At the beginning of the command, type /bct rangername //autofire off

So it should look like:

First line - /bct ranger //autofire off
Second line - /bct ranger //keypress 8.

I don't play a ranger and never have but that should work (I think autofire off is a command), all of my commands are set up that way so whenever I hit the attack button my toons stop everything they were doing and start over again on the new target.
Last edited by Warlgor on Tue Oct 15, 2013 4:55 am, edited 1 time in total.

Noren
Posts: 1053

Re: autofire?

Post#3 » Tue Oct 15, 2013 1:18 am

Warlgor wrote:(I think autofire off is a command)


I thought the same thing too, but I tried it a month ago or so and it doesn't accept arguments. Using /autofire <anything> will still toggle the on/off state, sadly.

What I ended up doing was using ${Me.Autofire}. It evaluates TRUE/FALSE depending upon your state.

What I would recommend doing is this:

/noparse /bct ranger //if (!${Me.AutoFire}) /autofire

825th_tomcat
Posts: 369

Re: autofire?

Post#4 » Tue Oct 15, 2013 7:26 am

Would a -kill work for something like this do you reckon? That way it would automatically turn it off when mob dies?
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ConfirmationFail
Posts: 7

Re: autofire?

Post#5 » Tue Oct 15, 2013 8:46 am

Can try a macro with:

/ranged
/delay 5
/autofire

/ranged will turn off autofire if it is on and you need a delay or the commands will come too fast and the /autofire will get missed.

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