Rogue Disarm Trap, Remove Trap, Reveal Trap

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notrichter
Posts: 41

Rogue Disarm Trap, Remove Trap, Reveal Trap

Post#1 » Sat Nov 16, 2013 3:30 am

So, clearly anything to do with traps is not as it is on live. But for the life of me, I can't find any information on it for THF.

Help

notrichter
Posts: 41

Re: Rogue Disarm Trap, Remove Trap, Reveal Trap

Post#2 » Sun Nov 17, 2013 3:38 pm

Bump.

notrichter
Posts: 41

Re: Rogue Disarm Trap, Remove Trap, Reveal Trap

Post#3 » Mon Nov 18, 2013 9:15 pm

Bump

Vaion
Posts: 3712

Re: Rogue Disarm Trap, Remove Trap, Reveal Trap

Post#4 » Mon Nov 18, 2013 10:19 pm

Bump. Figured I would join in on the bump fun...

What exactly are you bumping this for? What question are you looking to have resolved?
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Lillu
Posts: 11301
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Re: Rogue Disarm Trap, Remove Trap, Reveal Trap

Post#5 » Mon Nov 18, 2013 10:54 pm

Bump.

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Nexor
Posts: 495

Re: Rogue Disarm Trap, Remove Trap, Reveal Trap

Post#6 » Tue Nov 19, 2013 12:43 am

Vaion wrote:Bump. Figured I would join in on the bump fun...

What exactly are you bumping this for? What question are you looking to have resolved?


I believe this thread will not really answer any question due the fact that there is no real use currently for those skills here on THF, but might give you bad ideas Vaion ..... I see it already next zone will have a Minesweeper like area with Traps all over the place.

All those possibilities ... Traps with AE DT,Knockbacks that drops the chars on random spot causing other traps to fire off ..... all those possibilities err i mean shiver.
Team Nexor

Fexor - Fexxor - Nexxor - Nexia - Nexxia - Nexis - Nexxis - Gnex

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Sian
Posts: 1369

Re: Rogue Disarm Trap, Remove Trap, Reveal Trap

Post#7 » Tue Nov 19, 2013 7:20 am

Saw the movie "Cube" ? Well, Vaion was an active member of the scenario crew. Gives you an idea how sick he is and what is awaiting us !

conradd
Posts: 381

Re: Rogue Disarm Trap, Remove Trap, Reveal Trap

Post#8 » Tue Nov 19, 2013 9:39 am

Sian wrote:Saw the movie "Cube" ? Well, Vaion was an active member of the scenario crew. Gives you an idea how sick he is and what is awaiting us !


Here comes the math headache ! Stop feeding Vaion with bad idea plz :evil:
"Shorties will rule the world !"
[CLR] Conradd <Drachenkinder>

ChaosSlayer
Posts: 1693

Re: Rogue Disarm Trap, Remove Trap, Reveal Trap

Post#9 » Tue Nov 19, 2013 4:21 pm

trap field idea:
so imagine large chessboard 100x100 squares filled with mobs.
so when you walk over a trap at J4, a skeleton spawns at H19 and A26, which then must be killed and walked over to dispawn snakes at K7 and W32, which then....

:mrgreen: :mrgreen: :mrgreen:
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Nilbus
Posts: 1258

Re: Rogue Disarm Trap, Remove Trap, Reveal Trap

Post#10 » Tue Nov 19, 2013 4:44 pm

ChaosSlayer wrote:trap field idea:
so imagine large chessboard 100x100 squares filled with mobs.
so when you walk over a trap at J4, a skeleton spawns at H19 and A26, which then must be killed and walked over to dispawn snakes at K7 and W32, which then....

:mrgreen: :mrgreen: :mrgreen:


needs more death touch.
Nodyin-Nilbus-Pockit-Tiah-Rakas- Funeral
Likeatruck-Khaltos-Nilbie-Ziknaf-Prathun-Missus
Elidor
Youme-Yumme-Blazingtide-Sublin-Lissanda-Darmok
Djarik-Ikat-Nerys-Ometi-Tarana-Biln

I know way too much random stuff.

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