Rogue Disarm Trap, Remove Trap, Reveal Trap

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conradd
Posts: 381

Re: Rogue Disarm Trap, Remove Trap, Reveal Trap

Post#11 » Tue Nov 19, 2013 4:52 pm

ChaosSlayer wrote:trap field idea:
so imagine large chessboard 100x100 squares filled with mobs.
so when you walk over a trap at J4, a skeleton spawns at H19 and A26, which then must be killed and walked over to dispawn snakes at K7 and W32, which then....

:mrgreen: :mrgreen: :mrgreen:


I remember something like that on live in Qeynos for a collar with see invis, you had to put some clean rats and some remedy on the chest to avoid the contamination of some disease rats.

Was an interesting quest with something different to do ;)
"Shorties will rule the world !"
[CLR] Conradd <Drachenkinder>

notrichter
Posts: 41

Re: Rogue Disarm Trap, Remove Trap, Reveal Trap

Post#12 » Sun Nov 24, 2013 7:05 pm

Why was I bumping? Because I wanted to know how to use the skills on this server.

Not used on this server? Where was I supposed to find that out besides asking a question on these forums?

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Nexor
Posts: 495

Re: Rogue Disarm Trap, Remove Trap, Reveal Trap

Post#13 » Sun Nov 24, 2013 11:17 pm

notrichter wrote:Why was I bumping? Because I wanted to know how to use the skills on this server.

Not used on this server? Where was I supposed to find that out besides asking a question on these forums?


Vaion wrote:Bump. Figured I would join in on the bump fun...

What exactly are you bumping this for? What question are you looking to have resolved?


Cause your question wasn't really clear and ppl could only assume what your question was besides a general assumption.
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