[FIXED] Automotons

General issues.
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Rude
Posts: 454

[FIXED] Automotons

Post#1 » Sun Dec 22, 2013 12:52 am

Great work fixing the zone scripts on automotons, haven't seen it not work in any of the zones I frequent since the polish :) (except HoH, but maybe that's intentional? or maybe I'm just not paying attention :P). Only odd thing since the patch is the ownerless clockworks that seem to pop up (usually around zone in). Think it may occur when someone with it lil thing exits then re-enters?

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Nexor
Posts: 495

Re: Automotons

Post#2 » Sun Dec 22, 2013 4:02 am

Actually i noticed em too, but it was in Xmas related zones like Steamfont/Commons etc but it looked more like Graphic Bug to me (they standing without any animation in spot) where the owner probably gated.
Team Nexor

Fexor - Fexxor - Nexxor - Nexia - Nexxia - Nexis - Nexxis - Gnex

User avatar
Rude
Posts: 454

Re: Automotons

Post#3 » Sun Dec 22, 2013 4:37 am

I've seen em in some "raid" zones too, like tov ;) But yup, they seem to frequent where people are gating from.

Vaion
Posts: 3712

Re: Automotons

Post#4 » Sun Dec 22, 2013 4:20 pm

Fixed in next reboot. Thanks for reporting it :)
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Xero
Posts: 82

Re: [FIXED] Automotons

Post#5 » Mon Dec 23, 2013 7:24 am

NOOOOO, my robot army is going to be dismantled?!
Korsair - Aisa - Ashtin - Ashtyn - Sanic - Ayre - Annastacia - Aila

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