
I also know your time is very limited, as you all have lives


- [1] Did beastlord pets have any re-tuning in this latest regard? I hadn't played the poor fella in quite a while, but parsed his pet yesterday out of curiosity and he seemed just like I remembered him (roughly the same as the old Rk. 1 pets, if not superior to them in tanking ability). I understand it'd be a bit more difficult, seeing as how they only have one t8 pet spell, but not retuning said pets kind of leaves the same balance dilemma as before. The only reasonable adjustment would be to add multiple ranked pets similar to mage/necro, which would be mildly tricky (my coding expertise goes as far as [left-right-left-right-B button]. The same question/suggestion goes for the t8 SK pet (though I don't think I *EVER* parsed it due to it's rightful lack of DPS, I just use it to look cool
)
- [2] Seeing as how there is now a much larger gap in between the ranks of the t8 pets, is it possible (something for the backburner, of course!) to add different pet graphics for the rk2 pets similar as to how the rk3 pets are clearly distinguishable from their far inferior counterparts?
I'd love to run around with a mini chimera or something instead of that old drab 1999 spectre
- [3] HoH lag. This is something *everyone* complains about. Whenever 50-80+ players are in the zone, you can easily expect a 3-second delay in any action you take. Makes the zone fairly unplayable. I am *completely* against making it a guild-only instance, that removes the point of serverwide-teamplay, further seperates the uber from the "soon-to-be-uber", and is in general a mess. Thus, if I may be so bold, I'd like to suggest a few things that may help reduce lag:
- A: AFK timers. There are a few other servers that do this in order to reduce zone lag. If you've been stationary for 15-30 minutes or so, a pop-up appears and asks if you are still there. If "Yes" isn't clicked within a minute, it boots you to the character select.
B: Set the minis on a completely different faction than the trash. Most point farmers simply run through the zone, ignoring minis but without knowing it, aggro them instead. And since these minis are perma-rooted, they just stand there looking angrily and sending swarms upon swarms of repopped trash at whoever they are angry at. Another sollution would be to simply not make the minis aggressive until they are *hailed*, making it clear that players are intending to attack them.
C: Set a player limit for the zone. Say, 50 or 60 characters. If you attempt to zone into a player capped zone, you get sent into a separate instance of the zone where new players will be sent as well. Also, offer some sort of interface that would allow you to choose which of these zones you'd like to play in (so you could maintain farmage with friends/etc.)
Thanks for reading

Edit: I had more, but I just popped my medications so I'm a lil fuzzy
