Post#7 » Mon Nov 09, 2009 4:06 pm
Koeril, that you for your reply. The thing is, if I am reading the data correctly the 25% on the bracer, is the chance to drop SOMETHING from the bracer table entry at all. But the list doesn't actually show what are the individual chances on each bracer inside that table entry. Which I guess is like 5% each. That so, then we dealing with the evil of EMu RND, which has been long known to produce some very tricky values.
In specific, let say you have 100 item on the loot entry each with 1%. In the order of the items listed FIRST, will have greater chance to drop than the items listed LAST. In practice the first item on the list will drop like 10% of the time, while the last item on the list will drop like 0.01% of the time.
At least that what the people said who tested the RND about the year ago. And so far there has been no fix to this. Creates a problem when you want to have a table entry with large enough number of items, the items with smaller item ID will drop MORE than the others. There was an EXTENSIVE testing sample posted at EMU boards about this- I will look them up later and post the link.
AND - looking the the table list you linked- that is EXACTLY what is happening =) ALL the plate type bracer listed first, which my guess they have smaller item ID number, and umm my necro bracer is umm 2nd before last =)
The way I found to circumvent this issue, is set a drop table differently. So rather than to have a single drop entry for all bracer, (on my server) , I made drop entry per gear set.
So instead of having entry for: bracers, boots, helms etc - I made entry for Warrior set, Cleric set, Bard set etc. Now inside say Warrior entry, I would make sure than item IDS are lowest for less significant parts (like bracers) and higher for things like BP. And them even if you put them all on same %% chance, since BP would be last thing on the list, it would drop the LEAST often of all other items, creating "natural rarity" due to bugginess of the EMU RND (I know specifically in CB BP and legs drop of named, but that's beside the point). Of course items ID reshuffling is out of the question for this server, as it will screw up al the gear that already dropped =)
Another problem RND has, that it produces numbers in CHUNKS.
For example in combat you could observer things when mob would hit you for: 65,64,66,61 etc- very closely placed numbers in a row, specially during QUADS for example, and on next attack you will see: 11,15,12,9.
Same problem plagues the loot drops. If have a table where you have x4 multiplier to drop something inside the entry, the RND will 4 times in a row roll numbers like : 77,78,73,75 - dropping 4x copies of whatever item happens to be sitting at 70 to 80% range in the entry. I have proven this one myself, back on StormHaven server, when in 20+ kills of the same named who had 3x chance to drop any of 16 items, I would STEADY get 3x copies of any given item on the same kill, while by LOGIC (how it SHOULD work) I should be getting 3 different items each time.
Its sad that in all this time, the EMU people still can't nail down this problem and fix it =(
But it something we need to work around and live with.
Tyler, oh thank you for the cast time change- much appreciated =)
Another thing I noted: when you enter Guk there is Chaotic Noble? Who gives quest for chaotic necklace of something. The necklace is great all around, except the Focus - its Mana Preservation I - which expires long before you ever set foot in the dungeon =)
Another thing is that all caster classes already get their MP IV from CB drops, and the only focus that comes to mind which could useful that hasn't been already given on CB set is something like Affliction Haste IV - perhaps this could be a worthy swap? Or anything else that could be useful at 30+
PS> Wheww.. that was a long type - I am tired =) Are you tired reading? =P
Good day to all =)
