Vex Thal Class Specific Items - Worn2 suggestions

Anything wrong with them?
Vaion
Posts: 3712

Vex Thal Class Specific Items - Worn2 suggestions

Post#1 » Wed Jul 30, 2014 11:34 pm

Phase 1 VT is out and awaiting the first raids to plunder its troves of treasure, but that doesn't mean we have stopped adding/working on the next set of content release!

Phase 2 release of VT is already about 50% completed and one of the additions will be adding the class specific drops to the current loot tables of the zone. What we want is the community's input on what you all feel the worn2 effects should be!

With the THF custom worn2 system nearly anything is possible for us to accomplish, so the sky is the limits with inputs/suggestions, please keep in mind though that things like +5000% damage will never make it in :)

For suggestions, please use the following format to make things easier to track/read:

Class:
Worn2 effect description:
Reasoning/explanation of WHY you suggest this effect:


Feel free to posts as many suggestions as you want, just because an effect is not selected for VT, doesn't mean that it may not end up somewhere else in the game :)
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Nilbus
Posts: 1258

Re: Vex Thal Class Specific Items - Worn2 suggestions

Post#2 » Wed Jul 30, 2014 11:57 pm

Magician:
Worn Effect: Chance to spawn pets on any nuke like Bolt of flaming stone
Reason: Added dps, fits in with theme of Magician being the pet class. Can maybe have it vary from the bolt by being elementals instead of gargoyles.

Priests (Shaman, cleric druid):
Effect: Chance for heals to add a heal over time effect in addition to the direct heal
Reason: Adds healing, maybe make the different class HoTs do different things (Vie reduction for cleric, spell dmg boost from druid, melee dmg boost frmo shaman)

Necro:
Effect: Chance to proc a small dot that lifetaps to the group
Reason: added dmg + group heal functionality for fun

Wiz:
Effect: Chance to add a stacking increase to twin cast up to maybe 5%, if it fires 5 times before wearing off would be 5% chance to twincast, if any fade along the way it would reset.
Reason - Twincast is already a self buff for wizards in the veil line, fits in the flavor of randomness, gets better the more you cast for longer fights.

Tanks (Sk, war, Pal):
Effect: Chance on being hit to proc either a small rune, or a small avoidance/mitigation boost
Reason - cause tanking is all about avoiding/mitigating damage

Melee (Rog, Zerker, monk)
Effect: crit bonus to their class specific dmg ability (frenzy, BS, flying kick or whatever it is monks do) that stacks/drops similar to the wiz effect
Reason : Small boost with a random factor rather than flat boost
Nodyin-Nilbus-Pockit-Tiah-Rakas- Funeral
Likeatruck-Khaltos-Nilbie-Ziknaf-Prathun-Missus
Elidor
Youme-Yumme-Blazingtide-Sublin-Lissanda-Darmok
Djarik-Ikat-Nerys-Ometi-Tarana-Biln

I know way too much random stuff.

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Alulien
Posts: 283

Re: Vex Thal Class Specific Items - Worn2 suggestions

Post#3 » Thu Jul 31, 2014 1:53 am

Class: Bard
Worn 2: Chance on melee attack to proc group short duration buff, giving 10% haste/min. melee damage/spell damage/crit dot chance.
Reason: Bards are basically a short duration buff that swings a wet noodle around; everyone wants them for Slayers, this furthers that utility.

Class: Tanks (War/Pal/Shd)
Worn 2: If the character wearing this item is not under the effects of a discipline, incoming melee damage is reduced by 20% while melee damage dealt by this character is reduced by 35%.
Reason: Because what Nilbus said: avoid or mitigate!
Malistari (SHD) | Daggar (ROG) | Sarda (BST) | Gurneyman (BRD) | Glamd (SHM) | Wrunken (CLR)

<Muffins>

Letow (PAL) | Feydakin (MAG) | Corpselight (NEC) | Mallyal (ENC) | Thomel (BRD) | Araer (DRU)

Noren
Posts: 1053

Re: Vex Thal Class Specific Items - Worn2 suggestions

Post#4 » Thu Jul 31, 2014 5:58 am

Class: All casters
Worn 2: Chance on successful cast that the following spell will be made instant cast (limit cast time < 5.0).

Class: Melee
Worn 2: Chance that a melee attack has the chance to heal the player for the damage of the hit.

Class: All
Worn 2: Chance on hit taken (melee) to trigger a heal over time spell on the player.

Class: All
Worn 2: Chance on loot that the mob will generate n*normal cash payout.

Class: All
Worn 2: Perma-levitate.

Class: All
Worn 2: Perma-movement speed mod.

(for owner or perhaps mage-summoned to give to pet)
Class: Pet Classes
Worn 2: Pet movement speed mod.

Class: All
Worn 2: Further buff extension.

Class: All
Worn 2: Chance on buff cast that the buff becomes MGB.

Class: Melee
Worn 2: Chance on hit to restore some mana & end.

Class: All
Worn 2: Chance on killing blow to receive heal/buff/movement/exp gain buff/whatever
Reason: Exciting low-level and soloing application.

Class: Healer
Worn 2: Chance on cast that single-target heal affects group.

Class: Melee
Worn 2: Chance on hit to bypass AC check.

Class: Caster
Worn 2: Chance on cast to bypass resist check.

Class: All
Worn 2: Chance while sitting to restore large portion of hp/mana.
Reason: No one meditates here - would be cool to bring back some meaning to med/regen time at any level.

Stickybuds
Posts: 883

Re: Vex Thal Class Specific Items - Worn2 suggestions

Post#5 » Thu Jul 31, 2014 6:11 am

given that bards, for the most part, are endless looping their songs i'm not sure what the % chance would be for balance but something like

Class: Bard
Worn 2: Chance on song cast to double (or some boost) the effects of that song.
Reason: I think its cool maybe you will too
Image

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Alulien
Posts: 283

Re: Vex Thal Class Specific Items - Worn2 suggestions

Post#6 » Thu Jul 31, 2014 4:17 pm

Class: Int Casters
Worn 2: Chance on successful damaging spell cast to restore X (250? 500?) mana.
Reason: More dots, more dots, more dots.

Class: Int Casters
Worn 2: Chance on successful damaging spell cast to buff self with short duration buff "The next damaging spell you cast will have its chance to crit increased by 100%".
Reason: Necros would get more out of nuking in between dots, Mages just do more flat out since they spam 1 nuke, Wizards get to pick out a big fat nuke when they proc the buff for more interaction, and Chanters have nukes right?

Class: Wis Casters
Worn 2: Chance on heal to proc short duration buff on your target that adds X (25?) AC, stacks up to X (10?) times. If the buff wears off the stack starts at 1 on next proc. If the max stack # is reached any buff procs reset the timer.
Reason: Mitigate all the damages!

Class: Wis Casters
Worn 2: Chance on heal to restore X (250? 500?) mana.
Reason: Sustainability of healability!

Edit: Clarification
Malistari (SHD) | Daggar (ROG) | Sarda (BST) | Gurneyman (BRD) | Glamd (SHM) | Wrunken (CLR)

<Muffins>

Letow (PAL) | Feydakin (MAG) | Corpselight (NEC) | Mallyal (ENC) | Thomel (BRD) | Araer (DRU)

Vaion
Posts: 3712

Re: Vex Thal Class Specific Items - Worn2 suggestions

Post#7 » Fri Aug 01, 2014 5:14 am

Great suggestions across the board! One request, try and keep them a little more class focused. Archetypes is great and is definitely useable in a number of items but we are working on narrowing down specific class worn2's that the community wants.

Couple examples from private messages that have been recieved:

Wizard: +25% damage to chaotic detonation
Shadow Knight: Increase hate generated by life taps by 10%
Bard: Make all songs AoE instead of group but decrease the duration by 50%
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Entelion
Posts: 28

Re: Vex Thal Class Specific Items - Worn2 suggestions

Post#8 » Fri Aug 01, 2014 7:06 am

Class: Enchanter (All of these are for Enchanter)

Worn2 effect description:

1. +% Modifier to slow. (I.E. say you have a 10% modify Worn2 effect and you have a 70% slow.. You would slow for 80% when you landed)

2. Really a +% Mod to any debuff. Cripple line, tash line, slow line, etc..

Why? Debuffs really seem to be all we're worth. Might as well make them better.

--------------------------

3. A 15% chance when hit to auto-mez (or mind-wipe) the mob that hit you.

4. A 5% chance that each incomming melee strike will create a doppleganger with 50% of your current HP and assumes 100% of the hate you have accrued.

Why? We're Enchanters.. We confuse/mez/mind wipe

---------------------------

5. A +Level 1/2/3 for dire charm. I think max (with donor) is 73? Make something Worn2 that ups that by 1, 2, or 3 levels.

Why? Because, dammit, sometimes we want to contribute to the DPS, too. Not just debuff. Believe it or not there are people who like playing Enchanters to try and provide DPS. Not just have an afterthought boxed with a debuff script.

----------------------------

6. An item that gives a % chance to proc Silence on a cast. Say I land a nuke, I have a 5% chance of silencing the mob for 10 seconds.

Why? Makes us more worth while... Wouldn't it be nice to not have to worry about a raid bosses AE from time to time?

-----------------------------

7. Perhaps an item that allows a stacked version of the Visions of power (Double duration) Or a stacked output of the Mana Inferno (Double the crits) --

Why? So I can cast it on a Wizard and watch him stack some major crits. (Rogues shouldn't be the only ones capable of a single click 1mil+ damage output.)

-----------------------------

8. Stackable haste (+Overhaste) ---- Kind of like the +% slow modifier only for haste. Say your haste spell gives 60% haste and you have a 20% modifier.. Your haste spell is 80% now.

(Ditto to Mana Regen/Pool Expansion)

Why? Buffs. Utility.

-----------------------------

9. Worn2 Illusion randomizer. Every zone in, you look different. (As long as you don't have an illusion overriding it) With access to the entire pool of possible illusions... not just the ones in my spell book.

Why? Cause that would be awesome.

-----------------------------

10. Rune percentage modifier. Modifies the amount of absorption your runes do. Make it a percentage of the spell..

Why? Non-donor runes haven't scaled at all with the damage output of t6/7/8 trash mobs. I should be able to take a few blows.

-----------------------------

11. Some sort of modifier for DD spells.

Why? DPS wins fights.

-----------------------------

12. Worn effect with a "Mana to Avoidance" calculation that allows you to avoid more damage the more mana you have. (Percentage, not pool) So Full Mana would have maximum avoidance chance.

Why? Sort of a Mana Force-field effect... Enchanters are the ones that give the mana boosting spells, the mana regen, etc... You'd think they would have found a way to use it for protection, as well.

-----------------------------


-----------------------------

Suggestions for generic:

Norens suggestion for Perma-Lev is a great idea.

Also the suggestion for some sort of loot multiplier. Perhaps expand it to make a duplicate of one item on a corpse if looted by someone with the worn2 effect.

------------------------------

Summary: Make Enchanters fun again please.

Thanks

-Entelion

conradd
Posts: 381

Re: Vex Thal Class Specific Items - Worn2 suggestions

Post#9 » Mon Aug 04, 2014 10:12 am

Class: Cleric
Worn2 effect description: +% chance of twin cast the single heal amount as a group heal
Reasoning/explanation of WHY you suggest this effect: When a cleric is on work (stop laughing everyone plz :mrgreen: ), he has to decide between single and group decision, so in raid, when the fight is tough, a little help like this can save the day ;)

Class: Cleric
Worn2 effect description: +% chance to break/resist silence effect
Reasoning/explanation of WHY you suggest this effect: Nothing more annoying than silence on a healer !

Class: Cleric
Worn2 effect description: +% chance to put on the healed target a buff than summons cleric pet minions (like Call for Aid effect)
Reasoning/explanation of WHY you suggest this effect: Just for the fun to see invisible hammer with cleric epic on raid

Class: Cleric
Worn2 effect description: +% chance to change the single heal amout in a short duration buff that heals the target of this amount each hits
Reasoning/explanation of WHY you suggest this effect: Can save the tank !

Class: Cleric
Worn2 effect description: +% chance to change the group heal amount in a short duration buff that heals the target of this amount each hits
Reasoning/explanation of WHY you suggest this effect: Can save the group !

Class: Cleric
Worn2 effect description: +% chance to give yaulp on target on single heal
Reasoning/explanation of WHY you suggest this effect: A little boost in AC and dmg ;)

Class: Cleric
Worn2 effect description: +% chance to put a short duration DI on single heal target
Reasoning/explanation of WHY you suggest this effect: Should I really need to explain why ?

Class: Cleric
Worn2 effect description: +% chance to put a short duration DI on group heal target
Reasoning/explanation of WHY you suggest this effect: Really ?
"Shorties will rule the world !"
[CLR] Conradd <Drachenkinder>

Vaion
Posts: 3712

Re: Vex Thal Class Specific Items - Worn2 suggestions

Post#10 » Fri Aug 15, 2014 5:12 pm

Couple of the class items:

Image
Image
Image
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And don't worry if your suggestion did not make the class specific items, a lot have been made into worn2's for other items :)
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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