Vex Thal Class Specific Items - Worn2 suggestions

Anything wrong with them?
Vaion
Posts: 3712

Re: Vex Thal Class Specific Items - Worn2 suggestions

Post#21 » Sun Aug 17, 2014 12:04 pm

Sian wrote:omg I love it lol. This is a % chance too I guess ? :mrgreen:


Yup, right now at release it will be set at 10% chance (per tic). Again, the chance values can be edited without a reboot, so we will modify them up or down depending on the feedback/testing.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Sian
Posts: 1369

Re: Vex Thal Class Specific Items - Worn2 suggestions

Post#22 » Sun Aug 17, 2014 12:45 pm

10% per active tic and per active dot ? The overall damage is equally shared among group members ?

Vaion
Posts: 3712

Re: Vex Thal Class Specific Items - Worn2 suggestions

Post#23 » Sun Aug 17, 2014 1:34 pm

Sian wrote:10% per active tic and per active dot ? The overall damage is equally shared among group members ?


Lol, you're going nutty trying to figure all this out huh?

The necro one is 10% chance to activate, per tic, per dot on each member of the group.

So your dot does 1000 damage and lasts for 6 tics. That means that each time the dot tics it will try and see if you win the roll against the 10% chance. If you do, then each group member gets healed for 1000 points.

If you have multiple dots going at once, then they will all do this.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: Vex Thal Class Specific Items - Worn2 suggestions

Post#24 » Sun Aug 17, 2014 3:00 pm

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Final(ish) versions. Some minor changes may still happen, but those are essentially the final products.

Changes based on internal testing since the time these pictures were taken:
o Cleric clicky effect has been changed
o Some spelling mistakes fixed
o Raizyul, Necklace of Druzzil had its cool down reduced from 3 minutes to 2 minutes.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Nilbus
Posts: 1258

Re: Vex Thal Class Specific Items - Worn2 suggestions

Post#25 » Sun Aug 17, 2014 5:58 pm

Yay, my idea for the mage worn was used! Those look awesome V.
Nodyin-Nilbus-Pockit-Tiah-Rakas- Funeral
Likeatruck-Khaltos-Nilbie-Ziknaf-Prathun-Missus
Elidor
Youme-Yumme-Blazingtide-Sublin-Lissanda-Darmok
Djarik-Ikat-Nerys-Ometi-Tarana-Biln

I know way too much random stuff.

Stickybuds
Posts: 883

Re: Vex Thal Class Specific Items - Worn2 suggestions

Post#26 » Mon Aug 18, 2014 5:26 am

in regard to the bard one, will this be an effect like puretone? i know there were/are issues with puretone type disc where they have little to no effect b/c the instrument skills are already capped. Also, in the case where it does work, puretone type effects only boost the power of songs such as DoTs and regen, as well as AC boost from some songs, but it has no effect on the best of bard songs, the slayers destiny line. Would it be possible and would yall want this effect to work on the slayers destiny line?

here is a link to the thread where we discussed puretone in the past.

viewtopic.php?f=35&t=9644
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Vaion
Posts: 3712

Re: Vex Thal Class Specific Items - Worn2 suggestions

Post#27 » Mon Aug 18, 2014 6:00 am

It works similar to the overcap version of instrument modifiers. I tested it with AC and regen songs, and both recieved a boost. I'll check against spell damage and haste effects this week.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

PKinternet
Posts: 277

Re: Vex Thal Class Specific Items - Worn2 suggestions

Post#28 » Mon Aug 18, 2014 3:30 pm

These items look great.

I do have a question on the T8-9 class specific items that drop in Nadox, DSK3 and VT.

Some classes can use more than one. Cleric, Shaman, Druid, Wizard, Mage, Beastlord, Paladin, Rogue, & Ranger. And some classes will be able to use all three - Cleric, Shaman, Druid & Paladin.

Is this is by design? and if so, why only specific classes?
D. B. A. Galdace

Vaion
Posts: 3712

Re: Vex Thal Class Specific Items - Worn2 suggestions

Post#29 » Mon Aug 18, 2014 6:08 pm

Good catch Galdace. I will add a lore group to them to only allow 1 item to be equipped at a time, no matter which one.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: Vex Thal Class Specific Items - Worn2 suggestions

Post#30 » Sun Aug 24, 2014 1:22 pm

Early pictures of the upcoming "rare" drop items in VT. These do not have the focus/worn/clicky effects added yet, but their worn2 has been implemented. Also, note that some stats may change as they are fine tuned :)

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Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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