Raid Aura: Crystal Caverns NPC Versus

Tell Lillu to stop slacking and work those errors out
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Lillithe
Posts: 35

Raid Aura: Crystal Caverns NPC Versus

Post#1 » Wed Oct 22, 2014 2:45 pm

6 hour respawn for a single drop is in my opinion, a bit unnecessary. Any consideration to making this more reasonable, say 20 minutes?

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Lillu
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Re: Raid Aura: Crystal Caverns NPC Versus

Post#2 » Wed Oct 22, 2014 5:38 pm

Is he perma camped lately or something?

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Lillithe
Posts: 35

Re: Raid Aura: Crystal Caverns NPC Versus

Post#3 » Wed Oct 22, 2014 7:42 pm

No, he was up... I just have 3 toons to run through it personally, and I don't understand the logic behind a 6 hour spawn for this part when he only drops one piece.

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Lillu
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Re: Raid Aura: Crystal Caverns NPC Versus

Post#4 » Wed Oct 22, 2014 8:08 pm

Well you don't need raid aura on 3 toons right? :)On a serious note, if everyone agrees for this to be a concern, we can change the drop rate.

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Sian
Posts: 1369

Re: Raid Aura: Crystal Caverns NPC Versus

Post#5 » Wed Oct 22, 2014 8:52 pm

Well I remember killing that guy 5 times almost one after the other lol. For sure it would be better but just need to make sure that just handing the book (iirc) to the quest npc will be enough to move on the quest. 3 drops sounds fair enough since KK mobs drop 3 aswell.

Btw, no patch today?

Nizzy
Posts: 705

Re: Raid Aura: Crystal Caverns NPC Versus

Post#6 » Wed Oct 22, 2014 11:11 pm

I do agree with it being a bottle neck having done like 8 auras or something.

He is also a mob that after you are done you will most likely never return to that zone unless Vaion adds some epic 3.0 fight that requires you to run back to zone in click something, which makes you drunk then you must navigate the zone drunk to get back to the mob at hand in 30 seconds to click something else while ducking, facing east with a fire beetle eye equipped in your range slot or else it death DT's the entire server.
Nizzy

Noren
Posts: 1053

Re: Raid Aura: Crystal Caverns NPC Versus

Post#7 » Wed Oct 22, 2014 11:34 pm

Nizzy wrote:I do agree with it being a bottle neck having done like 8 auras or something.

He is also a mob that after you are done you will most likely never return to that zone unless Vaion adds some epic 3.0 fight that requires you to run back to zone in click something, which makes you drunk then you must navigate the zone drunk to get back to the mob at hand in 30 seconds to click something else while ducking, facing east with a fire beetle eye equipped in your range slot or else it DT's the entire server.

:lol:
You'll enjoy the new raid tier where all fights are won with perfectly timed /emotes! (also /kidding)

I can get behind the idea of making Versus spawn like the Mermaids in Kedge Keep.

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Lillithe
Posts: 35

Re: Raid Aura: Crystal Caverns NPC Versus

Post#8 » Thu Oct 23, 2014 1:19 am

I wasn't so much asking for myself, I'm now 2 of 3 done. It's more of recommendation for the next player.

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Sian
Posts: 1369

Re: Raid Aura: Crystal Caverns NPC Versus

Post#9 » Sun Dec 21, 2014 10:52 am

didn't get change it seems ?

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Lillu
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Re: Raid Aura: Crystal Caverns NPC Versus

Post#10 » Sun Dec 21, 2014 12:48 pm

No, it wasn't but I added logging to Versus for now. We'll see how quick and often will he die and can decide from there.

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