Known bug list (Read Second!)

Vaion
Posts: 3712

Known bug list (Read Second!)

Post#1 » Tue May 19, 2015 4:09 pm

Below you will find a list of known bugs found so far. As new bugs are found and reported they will be merged with this topic.

Prior to submitting a bug report, PLEASE check this topic to ensure you do not repeat an already known issue!

Current as of 28 May:
    - NPC damage output is slightly higher than Live. (We've fine tuned it as close as we can without fully changing the formulas)
    - Spell damage is not 100% correct compared to live due to some worn bonuses/AA issues. If you have specifics please let us know.
    - Cast time on the casting window is messed up and not accurate.
    - THF Patcher does not support RoF2 yet.
    - After transfering leadership in group, the new group leader was not able to request a new adventure. Transfering back the leadership to original leader let him request the adventure.
    - Bot stats do not report accurately for HP when displaying "Base stats".
    - short duration buffs do not hold after zoning
    - Gate/Teleport returns players to the same zone (and x,y coords) they were already in. Does load the zone again like evac.
    - Effects that cast on spell fade can cause a zone crash. (Zenurix)
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Vaion
Posts: 3712

Re: Known bug list (Read Second!)

Post#2 » Thu May 28, 2015 1:54 am

Updated: 28 May 2015
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Return to “Beta test (new server code)”

Who is online

Users browsing this forum: No registered users and 1 guest

cron