Post#6 » Wed Sep 09, 2015 7:31 am
I just pushed updates to every script in VT and added a check against the defined entity table before a script can utilize the mob/client data. It was already doing a check to verify that the mob/client existed, but this new check should ensure that the server 100% knows the mob/client data.
Hopefully this will alleviate the crashes that we have seen dealing with invalid mob/client data.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!