Temple of Marr

Problem with pathing,spawns etc - post here
Superhoss
Posts: 128

Temple of Marr

Post#1 » Sun Dec 27, 2015 9:23 am

I've only been able to do this fight solo for a couple of weeks. Takes me quite a bit of time. I've never done this fight and not had a major lack spike during it. Tonight I either had the zone crash, or several players desync on the last two crystals. Sucks, because I'd probably been at it for an hour and a half.
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Lillu
Posts: 11301
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Re: Temple of Marr

Post#2 » Sun Dec 27, 2015 3:18 pm

Sorry about it Sir! Seems like it was desync "only" because no zone crash was logged recently. Keep us updated if you'd re-try the event. When does the lag happens, what might trigger it, etc. It would help a lot with debugging.

If anyone else has similar experience with the event, please do share it here.

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moguay
Posts: 170

Re: Temple of Marr

Post#3 » Sun Dec 27, 2015 7:44 pm

I have also get some desync this week in Hoh, and found at this moment an latency > 250ms.
Some excessively long loading time on zoning.

And many disconnection (return to player selection) when uses some must equip item, this is accentuated when the server is overloaded.

Superhoss
Posts: 128

Re: Temple of Marr

Post#4 » Mon Dec 28, 2015 8:39 am

I was able to retry, and got him. :)

The spikes usually hit during the crystals phase. One of every 10 minutes or so.

On a semi related note, I've been having toons get ported under the floor after the fight is won. Not a problem for CoH, but it might be if my Hero capable guys get unlucky.

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