Can you spend time fixing bugs casting delay, spell casting bar. ie the transmitted information.
cf : http://www.thehiddenforest.org/forum/viewtopic.php?f=2&t=12816&p=75903&hilit=progress+bar#p75903
The crash/disconnection (return to player selection) which I suffer, seems likely to come from there.
Because we are no data cast delay (on some clicky) in Customer EQ, and it creates worries in EQ so be seen in MQ2.
Understand that often happens with the macro, the problem happens also in fight when you manualy uses items (with some condition).
Technically,
When We cast for example Lava Forged Face Guard (Worn Equp), do not have the right server return in the inface EQ "cast progress bar"
> in MQ2 (${Window[CastingWindow].Open} if progress bar) or (${Me.Casting.ID} Spell, if Currently casting)
The problem is strongly accentuated with all Clicky Worn Equip because the items need to be swap.
I am not sure of myself, because we had this problem before the merge.
So I think Vaion to many works on the subject to analyze the cause.
Of course, if you have ideas, I am interested.