Euphoric Spasm/Overbearing Power

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Rude
Posts: 454

Euphoric Spasm/Overbearing Power

Post#1 » Wed Mar 09, 2016 1:31 am

The effects listed in-game, on the web tools, and the actual effect applied are all different :)

In-game, spasm looks like just a generic cripple in the description window. On web tools it shows -40% melee vulnerability (which I believe to be the intended effect?) The actual effect applied not only effects melee vulnerability but also non-melee (spell damage.)

Overbearing Power also looks like a generic cripple debuff in the spell description window. Web tools show it as -30% spell vulnerability, with other cripple stats (-AC, str, etc). Though this does properly only effect spell damage (max hit with melee does not change after this debuff is applied.)

Example: Target is debuffed with Entwining thoughts strike (proc off enc nuke that debuffs resists, overwrites wrath of phantasmist IV) and enc 2.0 resist debuff (phantasmists secret). With just those two, her nuke crits for 33k. Add Overbearing Power Rk. III, the nuke crits for 40k. Add Euphoric Spasm Rk. III (melee debuff), the nuke crits for 57k.

(edit: these are all with rk. III. Not sure if the same things display with rk 1 and 2)

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Rude
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Re: Euphoric Spasm/Overbearing Power

Post#2 » Wed Mar 09, 2016 1:56 am

Not that I'm advocating for a nerf :P Spell damage as it is even with spasm+overbearing power is a lil weak :) Some may not know the effects of these spells though, due to the description.

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Lillu
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Re: Euphoric Spasm/Overbearing Power

Post#3 » Wed Mar 09, 2016 7:51 am

I'll look into this, thanks.

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Lillu
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Re: Euphoric Spasm/Overbearing Power

Post#4 » Wed Mar 09, 2016 1:22 pm

Well the web tools are reflecting spell raw data so it's correct. Only issue is the spell description which is identical for the two different spell line.

As for taking extra spell damage with melee vulnerability mod, that shouldn't be possible. Are you sure it's the case?

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Rude
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Re: Euphoric Spasm/Overbearing Power

Post#5 » Wed Mar 09, 2016 1:37 pm

Lillu wrote:Well the web tools are reflecting spell raw data so it's correct. Only issue is the spell description which is identical for the two different spell line.

As for taking extra spell damage with melee vulnerability mod, that shouldn't be possible. Are you sure it's the case?


I'm 100% positive. <ducks rotten tomatoes aimed at my head from casters everywhere>

Xero
Posts: 82

Re: Euphoric Spasm/Overbearing Power

Post#6 » Thu Mar 17, 2016 6:21 pm

Just tested this, but my spell damage remains the same before and after Euphoric Spasm Rk. III... maybe it's cause you're so rude they just want to die sooner?
Korsair - Aisa - Ashtin - Ashtyn - Sanic - Ayre - Annastacia - Aila

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Rude
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Re: Euphoric Spasm/Overbearing Power

Post#7 » Fri Mar 18, 2016 2:54 am

Using my backup laptop today since my primary decided it had nothing left in life to live for, but will log my chanter in and record some parses in a minute :) It may be that it was only effecting either actual spells, or only clicky nukes, or something, but I''m 100% sure it was something.

Ok, here goes:

Buffs on Fenkenschanter:
WoA, Blessing of Hope Rk. III, Temp Rk. III, Ancestral Focus Rk. III, Reflective Foresight Rk. III, Talis of Fortitude, Talis of Might, FoE, Insight Rk. III, Rune of Discord, Illusion: Dark Sage. AUras: Aura of Witchdoctor, Gift of Mana.

Focus used: Dark Thunder (93%) - Target was Vlad in guild hall.

DD I was casting: Entwining Thoughts Rk. III

Debuffs used on all nukes: Entwining Thoughts Strike , Phantasmist's Secret.

DD with just those two debuffs: 10102 non crit, 23353 crit
DD with those + Overbearing Power Rk. III = 11452 non crit, 28753 crit
DD with those + Overbearing Power Rk, III + Euphoric Spasm = 16032 non crit, 40254 crit.

NOTE: On that last set of nukes (with all including OP3 and Spasm3) the blue damage reported 40254 damage on the nuke, but in the white crit damage message it says you only hit for 28754 damage. This is unique from the reports it gives you on crit damage when not using Spasm, because when you crit without Spasm it properly reports to you in the white crit damage message the full amount you crit for (You deliver a critical blast! (28753)

I can copy/paste logs if needed.


Edit: UF client, if that's relevant. And there are zero other debuffs or buffs being applied during these tests. Checked to make sure nothing wonky was procing from anything/anyone or any weird recourse (other than the group mana recourse from the nuke). I can say I noticed this with other character's nukes as well, like my necro's lifetaps, so it's not just the enc nuke.

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Rude
Posts: 454

Re: Euphoric Spasm/Overbearing Power

Post#8 » Fri Mar 18, 2016 3:07 am

Like I said, I'm happy with this staying as is :) Fixing it would be a huge blow to spell damage, which is already kinda lacking. I just feel shady about keeping this bug under wraps and having it factored into class balance, then one day it gets fixed and everyone deletes the few casters they have left :P

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Dred
Posts: 229

Re: Euphoric Spasm/Overbearing Power

Post#9 » Fri Mar 18, 2016 4:57 am

I just checked this out myself. Guild hall on both test dummies since I used 2 different damage casters and no chanter nukes for my little test. None of them had any buffs except Aura of the Glyph Wielder. Both do have donor robes/weapon V2 so around +20% spell damage from robe and pet buff. Both have Dark focus. Chanter is Mindfix with Overbearing Power Rk.3, Spasm Rk. 3, and Entwining Thoughts Rk.3.

Kryptt - Necro : Desolate Pyre Rk. 3
Entwining: 9761 per tick, 17918 crits
Entwining + OBP: 11029 per tick, 20452 crits
Entwining + OBP + Spasm: 15440 per tick, 28632

Did not notice a white spell crit difference vs regular damage thou that is probably my filters on her. She usually just sends pet and stands around looking pretty so yeah.

Hocuspocus - Mage : Bolt of Flaming Stone Rk.3
Entwining: 17072 normal, 46551 crit
Entwining + OBP: 19275 normal, 46915 crit
Entwining + OBP + Spasm: 26985 normal, 65681 crit. Did notice the white crit damage was 46915

I didn't test any melee/bow procs but both nukes and dots were showing a difference in damage with Spasm added. That being said Spasm doesn't land on everything and casters seem a bit behind melee anyway if for no other reason they run oom where melee never run out of muscles unless they are dead. Wizards are a borderline endangered species at this point as it is. At least I don't see that many of them compared to other classes. I would bet most people play Mages/Necros for their pets anyway.
Cadaveria the Queen of Shadows - Retired

Leader of Legion of Darkness

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Rude
Posts: 454

Re: Euphoric Spasm/Overbearing Power

Post#10 » Fri Mar 18, 2016 5:08 am

I thought I was going insane there for a bit :P

Though I suppose this being correct doesn't necessarily rule out my insanity.

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