Bandolier activate

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aardil
Posts: 39

Bandolier activate

Post#1 » Wed Jan 11, 2017 2:57 am

Probably simple but I don't know the key code.

What I want is a couple of hot keys where my main toon can control the other toons in a channel that does a few things:
Lets call the hot key "Auto fire"
All in ranger channel (non of which are real rangers) Channels name rhg
I want it to activate Bandolier key "pull"
/bct rng //face fast
/bct rng //autofire on

When range fight is over
Hot key "Fire off"
/bct rng //autofire off
Then activate Bandolier key "fight" (which should switch all in rng channel back to normal fighting weapons)

Also I need this as a hot key set up not a script.

Thanks for any help

Aardil

User avatar
Belvino
Posts: 218

Re: Bandolier activate

Post#2 » Wed Jan 11, 2017 3:43 pm

If you don't want to play with a macro then you should be able to put that first if statement in a hotkey and it work like so.

Code: Select all

/bct ranger //multiline ; /tar ID ${Target.ID}; /if (!${Me.AutoFire} && ${Target.Type.Equal[NPC]}) /autofire


If you want to play with macros here is a section out of the macro i use for that and it makes it hotkey active and if you have multiple rangers they will all fire on same hotkey

Code: Select all

#event dpson "#*# dps on"

Sub Event_dpson
   :dpsloop
   /doevents   
   /if (!${Me.AutoFire} && ${Target.Type.Equal[NPC]}) /autofire
      /delay 1s
      /if (${Me.SpellReady[1]} && ${Target.Type.Equal[NPC]}) /casting "Firestorm of Ro Rk. III"
      /delay 3s
   /goto :dpsloop
/return


if you add that to your ranger macro you just setup a hotkey /bc dps on and he faces target and fires.
I also have my other dps to work off /bc dps on so i hit the one hotkey and they do their routine i have laid out for them.

WIth this he will also cast Firestorm of Ro when its available

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