hail commands

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browning323
Posts: 28

hail commands

Post#1 » Thu Aug 28, 2014 12:42 am

anyone have a screen shot of what i should set my hotkey up to get my toons to hail an pretty much click what i click cant seem to find anything about it

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Alulien
Posts: 283

Re: hail commands

Post#2 » Thu Aug 28, 2014 3:37 am

Line 1 you want to be your target line, something along the lines of /bca //target ID... (you figure out the rest of this, it's part of the fun!)

Line 2 you want to be your hail line: /bcaa //hail

Line 3 is where you want to go: /bcaa //say...

Line 3 you want to do some research on as you have a few ways to set up a "click YES" in the popup command.

Personally, I moved that popup to be at the same location on all my toons and just tab through them all and click manually. I'm sure if I add a second group I'll set up something more automagic.

Quick edit: you want to use /bca //target ID... if the character you're sending from already has the target you want the others to acquire. If this is not your plan you'll need a clean name or spawn ID target with a /bcaa //...
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Noren
Posts: 1053

Re: hail commands

Post#3 » Thu Aug 28, 2014 7:46 am

I use this to have my team target my target: /bca //squelch /tar ID ${Target.ID}
I use this to click yes to most dialogs: /squelch /bcaa //multiline ; /notify ConfirmationDialogBox Yes_Button leftmouseup;/notify LargeDialogWindow LDW_YesButton leftmouseup;/notify TaskSelectWnd TSEL_AcceptButton leftmouseup;/notify GiveWnd GVW_Give_Button leftmouseup

I don't know how to make them click exactly what you click.

browning323
Posts: 28

Re: hail commands

Post#4 » Thu Aug 28, 2014 10:59 am

Right on thank you!

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Belvino
Posts: 218

Re: hail commands

Post#5 » Tue May 09, 2017 8:53 pm

Post bump for Nefar. look at Noren's post and put that in a hotkey to click yes on boxes.

mrhorrn
Posts: 295

Re: hail commands

Post#6 » Wed May 10, 2017 6:30 pm

Clicking Yes is definitely a handy thing to know. It's pretty annoying having to Yes every time you use the teleporter from the GH... it's actually quicker for me to recall all my toons to the forest to use the fairies there where it's just Hail and go.

Another way you can Hail is to use
/bcaa //keypress H

You can also use //keypress 1 etc for activating hotkeys, like DPS AAs etc ;)
--- Kyrann Horrn ---

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moguay
Posts: 170

Re: hail commands

Post#7 » Wed May 10, 2017 7:36 pm

Arf,

The universal hail cmd is :

Code: Select all

/say ready # send # now # enter # return # hail # The Hidden Forest # Drunder, Fortress of Zek # Plane of Fear


Add /bcaa / if needed for all bots

Code: Select all

/bcaa //say ready # send # now # enter # return # hail # The Hidden Forest # Drunder, Fortress of Zek # Plane of Fear


And finally the full all in one cmd for target, moving and hail

Code: Select all

/bca //target id ${Target.ID}
/bcaa //moveto id ${Target.ID}
/bcaa //timed 50 /say ready # send # now # enter # return # hail # The Hidden Forest # Drunder, Fortress of Zek # Plane of Fear

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Shanefpt
Posts: 119
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Re: hail commands

Post#8 » Sun May 14, 2017 10:28 am

A few additions to the universal code would be Skyfire and Feerrott, you'll also want to add the "yes button" lines in a /multi ; format.

For custom/normal zones just type /bcaa //say "XXXX" (zone name or shortname instead of XXXX).

I like to place my: "/bca //target ${Target.ID}" (no quotes ) line in a separate button as it has multiple functional uses besides chat options. this way you can press target, and depending on your choice (be it a confirmation or just a zone name) you can just enter as willed.
Kurzesblatt Göttlichestahl ~ First Officer of "Ministry of Pain"
"Come... feel our pain!" http://www.ministryofpain.guildportal.com

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moguay
Posts: 170

Re: hail commands

Post#9 » Sun May 14, 2017 11:59 am

Personally to move and hail on différente zone, i use a sequential macro script, based on this structure (ex for ferrot)
I launch /zone vp
and in the script i set this Zoning Command to auto move and hail :

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/if (${Param0.Equal[vp]})    /varset ZoneCommand Guild_Hall # enter # guildhall:-72.5,-0.5 # guildhall:-87,-0.5 # Lix # Skyfire # Ancient Sentinel # Veeshan's Peak

After the script, analyse where is your toons and finish the sequence optimally and zone out if necessary

an other sample with vt: /zone vt

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/if (${Param0.Equal[vt]})         /varset ZoneCommand Elyse # Umbral Plains # Umbral Plains:-1864,-738 # Umbral Plains:-1893,-738 # /keypress U

or /zone normal "zonename" for normal zone.
that work on self toon with /me zone SubCmd

Hoping that it gives ideas

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