Paladin/SK aggro

Explanations please - no flames
Kilmer
Posts: 69

Paladin/SK aggro

Post#1 » Mon Nov 30, 2009 11:51 am

Or lack thereof.

Knights sorely need 1handers with a big aggro proc with a really high proc rate (100-200%). I am finding myself absolutely unable to hold aggro against same-tier DPS. I, personally, would be willing to lose ALL damage capacity in trade for the ability to hold aggro.

-Kilmer

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Tyler
Posts: 4365

Re: Paladin/SK aggro

Post#2 » Mon Nov 30, 2009 11:54 am

Ok, let me check with your existing spells to create a real agro spell. Knights should'nt rely on weapon procs for agro.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: Paladin/SK aggro

Post#3 » Mon Nov 30, 2009 11:55 am

It sucks when it gets to that point where you'll give up all of one thing in order to get another. Half of aggro is damage though, the other half is procs. There aren't any pally/sk 1handers post ToV, and the ToV one has a stun proc but no proc mod that I am aware of. I agree that the right path is to continue to give them 1handers that have very high proc mods, probably 150%-200% since one warrior aggro weapon is generally 100%, and also a good amount of damage as well.

Power to hybrids!

Edit: Hmm, let's see what you cook up Tyler : p
Jeido, Founder of Evolution

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Tyler
Posts: 4365

Re: Paladin/SK aggro

Post#4 » Mon Nov 30, 2009 11:58 am

How does that look like?
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: Paladin/SK aggro

Post#5 » Mon Nov 30, 2009 12:02 pm

Okay what about SK's? I know Sarcon also has the same issues that Kilmer does. Neither of them can really hold aggro against our DPS atm.
Jeido, Founder of Evolution

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Tyler
Posts: 4365

Re: Paladin/SK aggro

Post#6 » Mon Nov 30, 2009 12:07 pm

Really? He should speak up ;)

I already revamped lots of SK spells with the same pattern. Hm.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: Paladin/SK aggro

Post#7 » Mon Nov 30, 2009 12:10 pm

He's been really busy this fall due to classes/teaching, but I know for a fact that I need to chain FD on Monkz when grouped with either of them.

About the weapons, even if you don't decide to go the aggro route with weapons then I think it might still be a good idea to add in some more 1handers. Maybe not in ST/PoF, because the 2.0 is fine for that, but PoAir would give them something new to look forward to : P. Plus, if there are 1handers then they can use shield block.
Jeido, Founder of Evolution

Kilmer
Posts: 69

Re: Paladin/SK aggro

Post#8 » Mon Nov 30, 2009 12:18 pm

Aye, a knight being able to use a shield and therefore the Shield Block AAs that we purchase would indeed add something nice to the class. Knights will never tank as well as warrior, and they shouldn't, but I feel it should be a reasonable venture.

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Tyler
Posts: 4365

Re: Paladin/SK aggro

Post#9 » Mon Nov 30, 2009 12:20 pm

Oki doki. Lets see what we have in stock.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Tyler
Posts: 4365

Re: Paladin/SK aggro

Post#10 » Mon Nov 30, 2009 12:27 pm

Sks Legs fixed (had unknown effect!) but now share the same click as Paladin Version (of course with different name!).

Both castable from inventory.

Creating a new Weapon now for ST. There is already one in ToV iirc.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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