chained bazu fight

General issues.
rmm10
Posts: 357

chained bazu fight

Post#1 » Tue Feb 16, 2021 3:23 am

The special messages that appear in chat during the chained bazu fight...are they supposed to be in raid-speak? I recall during my first NC pet quest that I killed like 10 of those guys without seeing any messages, which made me suspicious. So I did a /log and there they all were..so I went back to my rof2 client and opened up all my special chat windows...the ones that I normally have minimized...and when I opened up my Raid chat window there they all were.

I did notice that even though the bazu messages are raid-speak, they only appear for toons that have agro. I tested this by simply having my toons say stuff in raid. All raid members saw toon-originated text, but only those on the bazu agro list saw the bazu messages.

Ydiss
Posts: 1193

Re: chained bazu fight

Post#2 » Tue Feb 16, 2021 11:20 am

It's deliberately sent to only those on the hate list. Otherwise it'd be really confusing if two groups fought two different bazu close by.

So far as I recall, it's using a command called message. This is the standard function used to send messages to clients so I'm not sure it's sent to the raid channel by default. You can choose the text colour and I've used this extensively in the zone. Maybe that's actually funneling the message through a channel. It wouldn't surprise me if that's how eqemu does it.

I can look into it. It's not essential to have different colours for these messages but I used them to make it much easier to spot them in battle chat. The default white isn't obvious.

rmm10
Posts: 357

Re: chained bazu fight

Post#3 » Tue Feb 16, 2021 1:15 pm

For me, the texting system (or chat system or messaging system...whatever its called) is rather simple. All texts regardless of origin (server, client, player, etc.) are categorized into one of of about 50 diff types. We can see those types when we look at the Filters and the Channels choices in the drop down menu of any chat window. We can also see many of them under the Colors tab and the Filters tab of ALT-O.

For myself, I'm not concerned about the color. I'd just like messages to appear in their proper place cause when they don't, annoying stuff can happen like it did with me. Those bazu messages could be considered as Emotes, or Item Speech or System Message or Other...but for sure they should not be raid messages. Raid-speak is for players who are in a raid.
Thats why I was wondering if maybe there was a typo in the code that was putting the initial messages in the wrong place.

For reference, I will attach some screenshots. I originally created them for the Nobles Causeway guide that I am writing but they might be handy here too.

The first attachment is my Raid window. The second and third are my Main.

Don't worry about the red messages in #2 and #3. Those are gotten when I spam the clickies...the zone was a bit lagged so I clicked multiple times to make sure they worked. 8-)
Attachments
PetClicky1.jpg
PetClicky1.jpg (30.52 KiB) Viewed 411 times
PetClicky2.jpg
PetClicky2.jpg (27.24 KiB) Viewed 411 times
PetClicky3.jpg
PetClicky3.jpg (28.57 KiB) Viewed 411 times

Ydiss
Posts: 1193

Re: chained bazu fight

Post#4 » Tue Feb 16, 2021 1:42 pm

Yeh we're looking at how source handles this specific function. If it sends the text to filter channels based on colour I'll just remove all colour coding from these messages.

It's the exact same command used to send you "tells" from most npcs in the game. The only difference being the colour and the way the script decides who gets the message (tells are sent to the single client the bazu messages get sent one at a time to every client on its hate list). But it looks like the colour also dictates the channel in a hard coded manner, which is mostly useless for what I intended it to be used for (which is just to change the appearance of different messages).

Once I'm certain how it works I'll look into whether it can be changed.

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