Nobles Causeway spell/disc and Totem quests

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rmm10
Posts: 357

Nobles Causeway spell/disc and Totem quests

Post#1 » Mon Feb 22, 2021 5:45 am

Dranik Spell/Disc quest- rewards a spell or disc depending on toon class. They are:
- Sk: Cloak of Dranik, item 123038. It replaces the Cloak of Rallos.
- Mage: Elemental Magnificence, item 123036. It replaces Elemental Glory.
- Necro: Grip of Discord, item 123033. It replaces Grip of Vallon.
- Cleric: Word of Salvation, item 123031. It replaces Word of Strategy.
- Rogue: Tome of Dominating Discipline, item 123042. Replaces Mastery Discipline.
- Bard: Tome of Singing Blade, item 123030. Replaces Perfect Blade.
- Ber: Tome of Cry of Dranik, item 123044?
- War: Tome of Evasive Stance, item 123029?
- Pal: Storm of Dranik, item 123037?
- Wiz: Blightborn Fire, item 123034?
- Enc: Discordant Enhancement, item 123035?
- Sham: Poison of Blight, item 123032?
- Dru: Raidant Regeneration, item 123040.
- Bst: Spirit of Savagery, item 123043?
- Monk:Tome of Black Belt Fifth Dan, item 123041?
- Rng: Eye of the Kyv, item 12309?
- given by Researcher Havareth. Hailing him and doing his chat seems to be a hidden quest flag.
- not a Journal quest.
- collect all eight fragmented words. They are commonish drops from trash mobs, Names and Minis.
- go to each of the four totems found in the zone. Each one is "numbered" one thru four. To see which is which,
simply run next to them and note the resulting grey message. It will mention a certain number of claw marks, i.e.
"...four claw marks begin to glow softly." This number is fixed, it does not change from character to character nor
time to time. The immediate areas around each totem are safe spots. When the totem works properly, a toon that
has chatted with Havareth can step near to a totem, then get the usual grey colored claw message, then get two
blue messages about 5 seconds apart. After that, you'll get a third message and your screen will shake and then an
Awakened Spirit will spawn on top of the totem. The Spirit will grab seven of your eight fragments which you can
get back by looting his corpse. According to the google docs, these fragments can even be in your bank and still be
grabbed. Be sure to note the name of the fragment that was NOT grabbed by the spirit. After you do all four totem
fights, return to Havareth and hand in the four fragments that were not grabbed in the order of the totems. The
order of the totem fights does not matter. Example: if your first totem fight was at totem #3 and the Spirt did
not grab fragment Des, then Des needs to be in the third box of Havareth's hand-in window.
- Note that the sequence and frags of the hand-in are random...they will differ from toon to toon. Its probably set
by the server and attached to your toon at the time of the Havareth dialog.
- The Spirit's fight difficulty is a bit more than the other Names in the zone. He Flurries, Rampages and Wild
Rampages. Squishy toons beware, as he heads for the toon that spawned him until your tank agros him. Simply
having your tank stand at the totem will not be good enough, so target quickly. If the activating toon tries to move
away from the totem too soon, the totem's glow will "soften". This means the activation process stopped and has to
begin again. The soonest the questing toon can move away is when your screen shakes. The fight is on a rather
short timer.
- If you fail the fight then you must replace the frags by killing more mobs, but there is no quest failure and it will
not change the special sequence that you have to use during the Havareth hand in. There is no flag for killing
Spirits so, theoretically, you can simply start the fights just to see what the sequence is then refill your
character after each fight with replacement frags from grinding or from other toons (the frags are not notrade).
- the frags you loot will be limited to what was grabbed...Spirit deaths do not generate new frags and so Spirits
cannot be farmed to get frags for other toons.
- use caution when your questing toon is looting the Spirit corpse...its possible to trigger another fight if your looting
takes place close to the totem and you don't move away from the totem soon enough (and yes it happened to me).
- there may be times when your questing toon will have to pause because the needed totems will not respond with
blue messages. It could even be that all four will not respond. I don't know what caused this...it was not any
normal cooldown period. I simply waited until the next day and then all four fights happened normally.


Totem quest - given by Researcher Karath
- its not really a quest per se, its a bunch of dialog at the end of which your toon will be able to warp to any of the
totems by simply saying one, two, three, four, or Haven while standing next to a totem or by hailing Karath.
Example: stand next to totem claw-3, say two (without targeting) and you'll instantly port to totem claw-2.
- Karath will only go thru this dialog if your toon has completed the Dranik Spell/Disc quest.

Shoutout to the author of the google docs, the wiki and all those who helped in figuring this stuff out. I simply fleshed out some of the items and steps and fights.
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SpellQuest3.jpg (65.09 KiB) Viewed 210 times

rmm10
Posts: 357

Re: Nobles Causeway spell/disc and Totem quests

Post#2 » Mon Feb 22, 2021 5:51 am

Added note: I believe one of these quests...I can't recall which... also added the Haven to the porting list offered by Tikk in the Forest and the Glade.

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