Turyn, The Dawn Breaker

General issues.
Freydis
Posts: 128

Turyn, The Dawn Breaker

Post#1 » Thu Sep 02, 2021 5:03 pm

Can someone explain this math to me?
The buff on this item is supposed to add 400% dmg to spells, but when I test it my crits go from just over 200k to 295k.

My melee can turn on a buff that adds 500% dmg and I can see their crit dmg almost triple.

I don't know any other way to say this other than it looks like some serious false advertising.

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Lillu
Posts: 11301
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Re: Turyn, The Dawn Breaker

Post#2 » Thu Sep 02, 2021 8:17 pm

There are diff. type of damage portions and adding 400% to one doesn't mean it'll increase overall damage by 400%. It's very complex in the code but if you think the effect is underwhelming, please do suggest another one and we'll consider to implement it to replace this one. Could change dmg increase to critical damage portion maye? Let us know.

Freydis
Posts: 128

Re: Turyn, The Dawn Breaker

Post#3 » Sat Sep 04, 2021 7:18 pm

I'm not really looking to suggest changes as much as I would just like things to work as the descriptions say they do.

For that wizard staff, it appears everything else works on it exactly as as described. If 400% doesn't actually mean 400% it probably shouldn't say 400%. If there is a technical legal beagle footnote it should probably be there.

There are a few that are misleading like that. The bard donor 2.0 is another. The description says part of the buff is a 10% damage increase, but it doesn't apply to casters, and you don't get to know that til after you pay for it. The enchanter 2.0 is the same way.
Another whammy was/is the enchanter robe. The description says...
"Focus Effect: Sovereignty of the Mind - Allows your charms the ability to Pierce through a NPCs charm resistance by 100%. (This will not affect Quest or Boss NPCs)."
....only to find out that the description is incorrect, that there are indeed trash mobs that are exempt from this effect as well, and again you don't get to know that either til after you pay for it.

These are just some examples where an accurate description would come in handy. Yes such descriptions would have prevented a donation in these cases, but oh well.

peterigz
Posts: 594

Re: Turyn, The Dawn Breaker

Post#4 » Sat Sep 04, 2021 9:10 pm

The Enchanter one is on the to do list, that's a bug that possibly got introduced with the last eqemu code merge.

I don't know why the bard donator is melee only, can't see any major reason why we can't add 10% spell damage as well. We can add more detailed descriptions for the effect types in magelo though, it's also a bit confusing in the code as well. I wondered if this was discussed previously on the forums but this is the first feedback since 2011 when there was confusion over whether it was a group or ae buff.

The wizard staff - you're not wrong that the description is a bit misleading, looking at the code the v3 spell damage is custom and I don't know what the history behind it is but it adds the % increase to the base damage after the crit damage is already calculated and then adds the 2 together, so you get the 400% to base damage but overall it doesn't work out as 400%.

If you don't get a crit, then you should see the 400% more clearly, and if you get a crippling blast then it will be 3x on top of the 400% as well so those are as described (I think, this is just me looking at the code, I could be missing something). So it seems to just be criticals where it's added up differently. Is that a bug? I don't know like I say maybe there were reasons for that. I feel like it should add the crit damage on to the spell v3 damage as that just makes more sense, but may mean that we tone it down a bit if it's op after that. Would also need to check other items with spell damage bonus too and see if things need balancing if it's changed.

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