I really don't like the way the tanks are currently balanced. I have two major issues.
1. Warrior aggro seems like it's the best on the server / knights don't have huge snap aggro
2. Knights get the same defensive disc that warriors do.
On live, what seperated warriors from knights as the premier tanks was the fact that our defensive discipine was always better than the knights, and that we had a slight AC boost on our class specific armor. On THF, we don't have that, all tanks are created equal in terms of defensive disc.
Knights always had the ability to build huge immediate aggro with spells, they could out aggro a warrior easy at the beginning of a fight, and only through a duration fight could a warrior take it back with his procs / dps.
Paladins get heals, buffs, DA, root.
SK's get lifetaps, FD, DA, DD spells
Warrior's get... dps?
The knights get abilities to help them tank, self heals, procs that help them with healing, self heals etc. I don't have a problem with that as long as warriors have a specific area that seperates them from knights as the top tanks.
I also feel like they should have a big taunt spell ( something like 20-30 sec refresh ) to give them immediate snap aggro, and also an AE taunt spells ( again, 20-30 sec refresh ) to give them immediate snap aggro on multiple mob pulls.
With that being said, I feel like the clicky on their kael gloves ( currently stonewall, which is a 45% mitigation spell ) should be changed to 35% mitigation.
I'd like other experienced / veteran / high end players to contribute their input, I'm not asking for a nerf to knights, I feel like they have always had better aggro generation than us, and currently do not, and that needs to be addressed. But warriors have always been the top tanks for big mobs, and other than aggro, there is nothing seperating us from knights currently, and honestly, if I knew this coming to the server, I would've rolled a paladin instead, I don't see why more people don't play them with all of the advantages.