Post#3 » Sun Oct 26, 2025 2:25 pm
Sure thing!
Let me preface by saying that overall, I have really enjoyed my time here!
The Charm 2.0 and the Epic 1.5 are what led me to write the initial post, but I've given all of the pre-tier content I've done some thought, and this is what I came up with. I understand that there are some fine lines and slippery slopes when it comes to balancing/completing content; I'm hoping that the changes below simply smooth the bumps.
Charm 2.0: The rescued fairies only give credit for the rescue to two PCs at a time.
I would personally like to see the hail credit limit moved to 6, or even unlimited.
Charm 3.0: I would ensure that one group can get full updates from one clear of the Prince/Queen/Overking, or otherwise adjust things so the drops can be reasonably farmed in one (maybe slightly extended) play session. My memory is fuzzy on this one, because I'm still held up by the above on this newest set.
Epic 1.5: The first task of the quest is fine. I had a lot of fun in sebilis on my first group, leveling and farming gear as I went (also guk and CoM before it, same thing!). The stones were rare but not punishingly so IMO. It was the quintessential EQ experience.
Even when I was powerleveling a second group in seb (using 3 established PCs and 3 new ones), the new PCs managed to get every stone in the time it took to level them from 47-60 (with event exp bonus). I could've perhaps gotten faster xp elsewhere; but being able to do two things at once felt pretty good!
Now... Tasks 2-4 are frustrating. There are total of 11 bosses that need to be killed three times each for a group, and they are on a 2 hour respawn (6 hours for the dragons). It seems like a slog. 33 bosses, but there is very little draw to them. They are easy to kill, and this simply feels like a giant chore.
Dropping 6 items at a time seems more appropriate to me. What was a slog is now just a decently sized tour of a couple of zones you may not normally go to.
Shadow Haven quests:
Automoton - It would be great if the items from Zimloro's quest were pre-lootable. Feels a little punishing to be farming gems and have to leave cogs/etc on corpses, knowing that you will need to be looting them soon!
Fordel Gem - I would combine these into one quest, so that you can begin to receive credit for killing named once you start hunting in the zone, not only after you've killed 50 of each of the five types and gotten another quest.
Lastly (honorable mention) is Kael:
I would consider adjusting the kael BP drops: Change the two named that drop it to PH, or adjust their spawn time, or maybe add the BPs to other named in the zone.
I think that covers every bit of pre-tier early game I have touched, and it seems to be a likely path for other newer/returning players.
Thank you very much for your attention!