POAir Spells

Problem with pathing,spawns etc - post here
Aruun
Posts: 576

POAir Spells

Post#1 » Mon Dec 07, 2009 2:29 pm

Tyler,

The Ascendence line of regen spells is nice, but really not very useful for BeastLords. The mana and HP regen is so high on the server that it is a buff that no one needs or desires. The extra 15 hps and mana per tick does not make enough difference for anyone to want the buff.

Would it be possible to give us the Spiritual Vivacity line of spells instead? That is an ATK/HP buff that would make us more desired on raids and in groups. Another possibility for a POAir spell would be a new pet for the new Tier. We have been using the samme old pet for a long time now, and he is getting a bit under powered for the mobs we are fighting in the upper tiers.

The Spirit of Uluanes pet would give us a level 70 or so pet, which would be on par with the magician pet that drops in POAir.

Just some thoughts.

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Tyler
Posts: 4365

Re: POAir Spells

Post#2 » Mon Dec 07, 2009 3:08 pm

New pet sounds good to me!
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Tyler
Posts: 4365

Re: POAir Spells

Post#3 » Mon Dec 07, 2009 3:26 pm

This will be a pet after reload. Fingers crossed! The chaotic version has been made a group version and its regens increased to 20.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Aruun
Posts: 576

Re: POAir Spells

Post#4 » Mon Dec 07, 2009 3:34 pm

Does the regen go over the cap or is it limited by the regen caps in place?

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Tyler
Posts: 4365

Re: POAir Spells

Post#5 » Mon Dec 07, 2009 3:35 pm

Not going over the cap.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Aruun
Posts: 576

Re: POAir Spells

Post#6 » Mon Dec 07, 2009 4:00 pm

ok, cool, Just so I know. :-)

I am excited about the new pet tho. Not sure this is possible, but figured I would toss it out there. Is it possible to tune the pets (not just BL) to boost their resists a bit? I checked mine using #mystats and his resists are all below a 100, meaning that on raid encounters with the huge AE dots and so forth that come along the pet never resists anything. I am not looking for anything superpowered, but since they dont really get equipment that help boost resist levels it would be nice to tune them up a little giving them a chance to resist something occasionally. :-) I am certain this applies to mage, necro, and SK pets as well.

Not sure how tunable pet stats are though.

Thanks again for adding the pet regardless, very cool. :-)

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Tyler
Posts: 4365

Re: POAir Spells

Post#7 » Mon Dec 07, 2009 4:20 pm

This pet is immune to magic effects, just the like Epic Pets.

Generally all stats are tweakable.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: POAir Spells

Post#8 » Mon Dec 07, 2009 4:55 pm

Tyler wrote:New pet sounds good to me!


woot! :)
Jeido, Founder of Evolution

Aruun
Posts: 576

Re: POAir Spells

Post#9 » Mon Dec 07, 2009 7:37 pm

Jeido I need to farm a new pet spell. :-)

Jeido
Posts: 1265

Re: POAir Spells

Post#10 » Mon Dec 07, 2009 10:42 pm

Well, somethings not right. http://clone.thehiddenforest.org/spell.php?id=8562 it doesn't show it as summoning anything ><. Duration also says 6 hours? Mage one is instant, not sure if thats effecting it. http://clone.thehiddenforest.org/spell.php?id=8557
Jeido, Founder of Evolution

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