Paladin/SK aggro

Explanations please - no flames
dorrwin
Posts: 37

Re: Paladin/SK aggro

Post#21 » Mon Dec 07, 2009 6:50 pm

jolt proc like http://clone.thehiddenforest.org/spell.php?id=5300 ..If it works. And not having it all melees just thous that are not tanks.

sarcon
Posts: 257

Re: Paladin/SK aggro

Post#22 » Mon Dec 07, 2009 9:05 pm

problem with relying on jolt procs is what about casters, they peel agro to esspecialy wizards you obviously cant expect them to melee. plus as jeido said its far more effective to just turn off auto attack than rely on jolt procs (not to mention with the resist rate on higher end mobs you would need at least a -400 resist on it), plus being solely reliant on itemization on agro management isnt the best choice, there should be a base amount of agro worked into the 3 tanks.


back on topic, the leggings work really whell at snagging adds agro tyler, have yet to test them against dps without jeido around (im not asking to out agro jeido no one wants that).
but all my preliminary tests are very promising, except figuring out how to move stun immune messages out of my chat window lol.
Sarcon -Evolution Officer-

dorrwin
Posts: 37

Re: Paladin/SK aggro

Post#23 » Sun Dec 13, 2009 9:48 pm

If the knight classes dont mind using there end give them taunt discs 90% effective as the warrior's taunt disc. This way the warrior and knights can both use the taunt discs without stealing agro but remane high on taunt list.
If this idea has be already talked about please deleat this post.

besides that ranger spell doesn't go off when you melee the mob, its when the mob melees you but that wouldnt help the casters much sence they would have to live long enought for it to be effective.

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Tyler
Posts: 4365

Re: Paladin/SK aggro

Post#24 » Mon Dec 14, 2009 7:32 am

How is Knight agro with the new spell on the pants. No posts usually means all is working though i just wanted to confirm :)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

sarcon
Posts: 257

Re: Paladin/SK aggro

Post#25 » Mon Dec 14, 2009 8:16 pm

works great for handling multi mobs, and by great i mean its excellent for peeling trains to ensure at the very least healers wont get plowed. for single target it helps alot and still leaves us lower than warriors as it should be (have yet to test in a group situation against one of our dps mains).
Sarcon -Evolution Officer-

User avatar
Tyler
Posts: 4365

Re: Paladin/SK aggro

Post#26 » Tue Dec 15, 2009 11:10 am

So mission accomplished?
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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