Please dont merge alt p with normal progression. I am really enjoying Alt P right now,its a nice break from the normal chaos of the rest of THF. I was actually going to post some smell things that were bugging me...Not sure what good will come out of it but here goes. Well this is up to Lillu, but I hope, he will find another dev to pick it up and carry on
I still have my project notes on what was suppose to happen next, that I am ready to share any time.
quest items: webtools/items.php?id=49380 Silvered Band of the Field Tailor. it does not have a augment slot.
webtools/items.php?id=49387 Fang Earring of Caninae Ferocity
also does not have an aug slot. (could also use some mana
)
webtools/items.php?id=49386 Blessed wristguard of the righteousness does not have an aug slot either. That was intentional, for balance reasons, I did not wanted to give items that already have a special effect a slot which can be used to insert a new effect.
Thought I suppose a single Type 1 slot on those items won't break them - but this would be up to Lillu now
The stats on all items in ALT-P also designed from RP perspective - like if Fang suppose to insight Rage, it would lean towards melee stats rather than caster stats. Of course as a caster you can still use it with benefit by casting the form on your tank/pet
(also on this item, I had to do another quest and give up that nifty trinket for this, Wheres the INT on it?)Intentional - its a Cleric's bracer

technically you didn't had to turn the Undead orb in (yeah I know, we didn't tell you that ahead of time, but imho not a terrible loss). The Bracer quest was set up as a substitute reward for good classes who cannot use the Orb, while evil classes are restricted from obtaining the bracer. Power wise, the bracer is just as good. Personally I prefer rat Swarm myself (hey I am Evil

), but the hammer you get from bracer also procs unresistable Stun (perhaps a small script could be added to trade the bracer back for the orb - this is up to Lillu thgout)
Battle cleaver of the Forlom i swear does not drop...i need it for the last piece of quest for neck item in paneel. must have killed king 30 times so far....nothing. The quest giver for the neck also has a quest in SB. You must be flagged for by having paneel quest done.Well that goes to my all time favorite RND code

The chance of drop of each Forlorn item is almost identical for all of them, but some times server code LOVES to generate random numbers in close sequence (91,95,97, 90, 93 etc) instead of (90, 5, 77, 26 etc) I suggest zoning out after each kill to force-respawn the zone - it really helps with RND and loot issues
There is no player made INT augment. There is hps,mana/end even wis but no int.
Sure there is
Dim Alchemical Amethystwebtools/items.php?id=49396And in next tier its followed by
Alchemical Amethystwebtools/items.php?id=49606 Anyway just thought i would chime in on that stuff. Working on SB quest and really liking everything (other then above listed, and gear is biased twards melee and not int casters). its alot of fun so farNah, not really =P As I said above I take RP approach to item design, rather than place +10 to all stats on each item - so you get something here, but you loose something here - so you balance your gear between this and that and try to achieve the best stats for your class. Of course now that you found INT augment, you will be bale to add a lot extra INT to your gear =P
Also note, that unlike main line, melee weapons far LESS powerful, which means casters in turn don't need the crazy amount of stats to counter that like that do in main line, to keep in balance.
But once you start assembling SB gear - you will get lots of more power as a caster
