Code: Select all
[Sun Jan 19 03:35:12 2014]00000:Starting EverQuest (Built Jun 8 2010 16:44:32)
[Sun Jan 19 03:35:12 2014]00001:EverQuest Configuration Type: RELEASE_NON_AVATAR
[Sun Jan 19 03:35:12 2014]00002:Timezone: UTC-8h00m
[Sun Jan 19 03:35:12 2014]00003:Loading graphics DLL.
[Sun Jan 19 03:35:12 2014]00004:Parsing INI file .\defaults.ini
[Sun Jan 19 03:35:12 2014]00005:INI file .\defaults.ini loaded.
[Sun Jan 19 03:35:12 2014]00006:Parsing INI file .\eqclient.ini
[Sun Jan 19 03:35:12 2014]00007:INI file .\eqclient.ini loaded.
[Sun Jan 19 03:35:13 2014]00008:Graphics DLL Configuration Type: GraphicsDLL9
[Sun Jan 19 03:35:13 2014]00009:Graphics DLL Version 2.00.47211
[Sun Jan 19 03:35:13 2014]00010:Initializing timers.
[Sun Jan 19 03:35:16 2014]00011:Checking critical files.
[Sun Jan 19 03:35:16 2014]00012:Initializing WinSock.
[Sun Jan 19 03:35:16 2014]00013:Enumerating 3D devices.
[Sun Jan 19 03:35:16 2014]00000:Found adapter #0 - AMD Radeon HD 7900 Series (8.17.10.1236)
[Sun Jan 19 03:35:16 2014]00001:Found adapter #1 - AMD Radeon HD 7900 Series (8.17.10.1236)
[Sun Jan 19 03:35:16 2014]00002:Adapter #0 - AMD Radeon HD 7900 Series :
[Sun Jan 19 03:35:16 2014]00003:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Sun Jan 19 03:35:16 2014]00004:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Sun Jan 19 03:35:16 2014]00005:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Sun Jan 19 03:35:16 2014]00006:Adapter #1 - AMD Radeon HD 7900 Series :
[Sun Jan 19 03:35:16 2014]00007:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Sun Jan 19 03:35:16 2014]00008:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Sun Jan 19 03:35:16 2014]00009:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Sun Jan 19 03:35:16 2014]00014:Initializing keypress handler.
[Sun Jan 19 03:35:16 2014]00015:Loading keyboard tables.
[Sun Jan 19 03:35:16 2014]00016:Creating window.
[Sun Jan 19 03:35:16 2014]00017:Checking display driver version.
[Sun Jan 19 03:35:17 2014]00018:Activating window.
[Sun Jan 19 03:35:17 2014]00010:CRender::InitDevice: Using 32bit mode.
[Sun Jan 19 03:35:17 2014]00011:CRender::InitDevice: Using vsync 0.
[Sun Jan 19 03:35:17 2014]00012:CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
[Sun Jan 19 03:35:17 2014]00013:CRender::InitDevice: HardwareTnL Enabled.
[Sun Jan 19 03:35:17 2014]00014:Using hardware vertex shaders.
[Sun Jan 19 03:35:17 2014]00015:Initializing render system.
[Sun Jan 19 03:35:17 2014]00016:Trilinear Mipmapping available.
[Sun Jan 19 03:35:17 2014]00017:Vertex Shader Version: 3.0
[Sun Jan 19 03:35:17 2014]00018:Pixel Shader Version: 3.0
[Sun Jan 19 03:35:17 2014]00019:Initializing engine internals.
[Sun Jan 19 03:35:17 2014]00020:CRender::InitDevice completed successfully.
[Sun Jan 19 03:35:17 2014]00000:Parsing INI file ./eqlsUIConfig.ini
[Sun Jan 19 03:35:17 2014]00001:INI file ./eqlsUIConfig.ini loaded.
[Sun Jan 19 03:35:27 2014]00019:Server selected 195.5.177.21 (7970863).
[Sun Jan 19 03:35:27 2014]00020:Initializing DirectInput.
[Sun Jan 19 03:35:27 2014]00021:Initializing Keyboard.
[Sun Jan 19 03:35:27 2014]00022:Initializing Mouse.
[Sun Jan 19 03:35:27 2014]00023:Parsing INI file .\eqclient.ini
[Sun Jan 19 03:35:27 2014]00024:INI file .\eqclient.ini loaded.
[Sun Jan 19 03:35:27 2014]00025:Creating font list.
[Sun Jan 19 03:35:27 2014]00026:Creating game object.
[Sun Jan 19 03:35:27 2014]00027:Deleting obsolete files.
[Sun Jan 19 03:35:27 2014]00028:Loading string tables.
[Sun Jan 19 03:35:27 2014]00029:Loading database strings file dbstr_us.txt...
[Sun Jan 19 03:35:27 2014]00030:22280 strings read.
[Sun Jan 19 03:35:27 2014]00031:Initializing client variables.
[Sun Jan 19 03:35:27 2014]00032:Parsing INI file .\defaults.ini
[Sun Jan 19 03:35:27 2014]00033:INI file .\defaults.ini loaded.
[Sun Jan 19 03:35:27 2014]00034:Parsing INI file .\VoiceChat.ini
[Sun Jan 19 03:35:27 2014]00035:INI file .\VoiceChat.ini loaded.
[Sun Jan 19 03:35:27 2014]00036:Loading spell effects.
[Sun Jan 19 03:35:27 2014]00037:Initializing display structures.
[Sun Jan 19 03:35:27 2014]00038:Sound Manager loaded 2994 filenames from soundassets.txt.
[Sun Jan 19 03:35:27 2014]00039:Voice Manager loaded 12 macros from VoiceData.txt.
[Sun Jan 19 03:35:27 2014]00040:Memory mode defaulted to Maximum
[Sun Jan 19 03:35:27 2014]00041:Networking: using port [59447].
[Sun Jan 19 03:35:27 2014]00042:Networking: Connection Established [1]
[Sun Jan 19 03:35:27 2014]00043:WorldAuthenticate: Initiating Login.
[Sun Jan 19 03:35:28 2014]00044:WorldAuthenticate. I got a message of type 0x5b0b (23307).
[Sun Jan 19 03:35:28 2014]00045:WorldAuthenticate. I got a message of type 0x6f79 (28537).
[Sun Jan 19 03:35:28 2014]00046:WorldRPServer message: server name HiddenForest
[Sun Jan 19 03:35:28 2014]00047:WorldAuthenticate. I got a message of type 0x86c7 (34503).
[Sun Jan 19 03:35:28 2014]00048:WorldAuthenticate. I got a message of type 0x51b9 (20921).
[Sun Jan 19 03:35:28 2014]00049:WorldAuthenticate. I got a message of type 0x5d32 (23858).
[Sun Jan 19 03:35:28 2014]00050:WorldAuthenticate. Access granted.
[Sun Jan 19 03:35:28 2014]00051:WorldAuthenticate. I got a message of type 0x7e4d (32333).
[Sun Jan 19 03:35:28 2014]00052:WorldAuthenticate. I got a message of type 0x4200 (16896).
[Sun Jan 19 03:35:28 2014]00053:Check 1sa. 0xd02cf17d
[Sun Jan 19 03:35:28 2014]00054:Check 1x. 0x350c8081
[Sun Jan 19 03:35:28 2014]00055:Check 1sa. 0xe87d435b
[Sun Jan 19 03:35:28 2014]00056:Check 1sa. 0x08bee1f9
[Sun Jan 19 03:35:29 2014]00057:Race Manager loaded 628 races from racedata.txt.
[Sun Jan 19 03:35:29 2014]00058:Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
[Sun Jan 19 03:35:29 2014]00059:Initializing display.
[Sun Jan 19 03:35:29 2014]00060:Initializing Particle System.
[Sun Jan 19 03:35:29 2014]00061:Camera created.
[Sun Jan 19 03:35:29 2014]00062:Setting display options.
[Sun Jan 19 03:35:29 2014]00021:CRender::InitDevice: Using 32bit mode.
[Sun Jan 19 03:35:29 2014]00022:CRender::InitDevice: Using vsync 0.
[Sun Jan 19 03:35:29 2014]00023:CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
[Sun Jan 19 03:35:29 2014]00024:CRender::InitDevice: HardwareTnL Enabled.
[Sun Jan 19 03:35:29 2014]00025:Using hardware vertex shaders.
[Sun Jan 19 03:35:29 2014]00026:Initializing render system.
[Sun Jan 19 03:35:29 2014]00027:Trilinear Mipmapping available.
[Sun Jan 19 03:35:29 2014]00028:Vertex Shader Version: 3.0
[Sun Jan 19 03:35:29 2014]00029:Pixel Shader Version: 3.0
[Sun Jan 19 03:35:29 2014]00030:RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS
[Sun Jan 19 03:35:29 2014]00031:RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
[Sun Jan 19 03:35:29 2014]00032:RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
[Sun Jan 19 03:35:29 2014]00033:RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
[Sun Jan 19 03:35:29 2014]00034:RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
[Sun Jan 19 03:35:29 2014]00035:RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX8_VS1_PS14
[Sun Jan 19 03:35:29 2014]00036:RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
[Sun Jan 19 03:35:29 2014]00037:RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
[Sun Jan 19 03:35:29 2014]00038:RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
[Sun Jan 19 03:35:29 2014]00039:RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
[Sun Jan 19 03:35:29 2014]00040:RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
[Sun Jan 19 03:35:29 2014]00041:RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
[Sun Jan 19 03:35:29 2014]00042:RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
[Sun Jan 19 03:35:29 2014]00043:RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
[Sun Jan 19 03:35:29 2014]00044:RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
[Sun Jan 19 03:35:29 2014]00045:RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
[Sun Jan 19 03:35:29 2014]00046:RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
[Sun Jan 19 03:35:29 2014]00047:RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
[Sun Jan 19 03:35:29 2014]00048:RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX8_VS1_PS14
[Sun Jan 19 03:35:29 2014]00049:RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
[Sun Jan 19 03:35:29 2014]00050:RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
[Sun Jan 19 03:35:29 2014]00051:RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
[Sun Jan 19 03:35:29 2014]00052:RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
[Sun Jan 19 03:35:29 2014]00053:RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
[Sun Jan 19 03:35:29 2014]00054:RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
[Sun Jan 19 03:35:29 2014]00055:RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
[Sun Jan 19 03:35:29 2014]00056:RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
[Sun Jan 19 03:35:29 2014]00057:RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
[Sun Jan 19 03:35:29 2014]00058:RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
[Sun Jan 19 03:35:29 2014]00059:RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
[Sun Jan 19 03:35:29 2014]00060:RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS14
[Sun Jan 19 03:35:29 2014]00061:RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
[Sun Jan 19 03:35:29 2014]00062:RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
[Sun Jan 19 03:35:29 2014]00063:D3DXCreateEffectFromFile failed. (RenderEffects\SPL/SkinMeshCBS1_VSB.fxo)
[Sun Jan 19 03:35:29 2014]00064:CEffect::CreateEffect [SPL/SkinMeshCBS1_VSB.fxo] failed.
[Sun Jan 19 03:35:29 2014]00065:RenderEffects\SPL/SkinMeshCBS_2UV.fxo is using Technique: Opaque_SkinMeshCBS_2UV_DX9_VS2_PS20
[Sun Jan 19 03:35:29 2014]00066:RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
[Sun Jan 19 03:35:29 2014]00067:RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
[Sun Jan 19 03:35:29 2014]00068:RenderEffects\SPL/SkinMeshCBST2_2UV.fxo is using Technique: Opaque_SkinMeshCBST2_2UV_DX9_VS2_PS20
[Sun Jan 19 03:35:29 2014]00069:RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
[Sun Jan 19 03:35:29 2014]00070:RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
[Sun Jan 19 03:35:29 2014]00071:RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
[Sun Jan 19 03:35:29 2014]00072:RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
[Sun Jan 19 03:35:29 2014]00073:RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
[Sun Jan 19 03:35:29 2014]00074:RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
[Sun Jan 19 03:35:30 2014]00075:RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
[Sun Jan 19 03:35:30 2014]00076:RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
[Sun Jan 19 03:35:30 2014]00077:RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
[Sun Jan 19 03:35:30 2014]00078:RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
[Sun Jan 19 03:35:30 2014]00079:RenderEffects\SPL/SModelWaterFall.fxo is using Technique: SModelWaterFall_DX8_VS1_PS11
[Sun Jan 19 03:35:30 2014]00080:RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshWater_DX9_VS2_PS20
[Sun Jan 19 03:35:30 2014]00081:RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
[Sun Jan 19 03:35:30 2014]00082:RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
[Sun Jan 19 03:35:30 2014]00083:RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
[Sun Jan 19 03:35:30 2014]00084:RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
[Sun Jan 19 03:35:30 2014]00085:RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
[Sun Jan 19 03:35:30 2014]00086:RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
[Sun Jan 19 03:35:30 2014]00087:RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
[Sun Jan 19 03:35:30 2014]00088:RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
[Sun Jan 19 03:35:30 2014]00089:RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
[Sun Jan 19 03:35:30 2014]00090:RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11
[Sun Jan 19 03:35:30 2014]00091:RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11
[Sun Jan 19 03:35:30 2014]00092:RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
[Sun Jan 19 03:35:30 2014]00093:RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
[Sun Jan 19 03:35:30 2014]00094:RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
[Sun Jan 19 03:35:30 2014]00095:RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
[Sun Jan 19 03:35:30 2014]00096:RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
[Sun Jan 19 03:35:30 2014]00097:RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
[Sun Jan 19 03:35:30 2014]00098:RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
[Sun Jan 19 03:35:30 2014]00099:RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
[Sun Jan 19 03:35:30 2014]00100:RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
[Sun Jan 19 03:35:30 2014]00101:RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
[Sun Jan 19 03:35:30 2014]00102:RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
[Sun Jan 19 03:35:30 2014]00103:RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
[Sun Jan 19 03:35:30 2014]00104:RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
[Sun Jan 19 03:35:30 2014]00105:RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
[Sun Jan 19 03:35:30 2014]00106:RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
[Sun Jan 19 03:35:30 2014]00107:RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: TerrainBump3Detail_DX9_VS1_PS20
[Sun Jan 19 03:35:30 2014]00108:RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: Terrain3Detail_DX9_VS1_PS14
[Sun Jan 19 03:35:30 2014]00109:RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: TerrainBump2Detail_DX9_VS1_PS20
[Sun Jan 19 03:35:30 2014]00110:RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: Terrain2Detail_DX9_VS1_PS11
[Sun Jan 19 03:35:30 2014]00111:RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: TerrainBump1Detail_DX9_VS1_PS20
[Sun Jan 19 03:35:30 2014]00112:RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: Terrain1Detail_DX9_VS1_PS11
[Sun Jan 19 03:35:30 2014]00113:RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: TerrainNoDetail_DX6_VS1_PS0
[Sun Jan 19 03:35:30 2014]00114:RenderEffects\SPL/Terrain_Flora.fxo is using Technique: TerrainFlora_DX6_VS1_PS0
[Sun Jan 19 03:35:30 2014]00115:RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
[Sun Jan 19 03:35:30 2014]00116:RenderEffects\MPL/Terrain_LightB3S1.fxo is using Technique: TerrainLightB3S1_DX9_VS1_PS14_Norm
[Sun Jan 19 03:35:30 2014]00117:RenderEffects\MPL/Terrain_LightB2S1.fxo is using Technique: TerrainLightB2S1_DX9_VS1_PS14_Norm
[Sun Jan 19 03:35:30 2014]00118:RenderEffects\MPL/Terrain_LightB1S1.fxo is using Technique: TerrainLightB1S1_DX9_VS1_PS11_Norm
[Sun Jan 19 03:35:30 2014]00119:RenderEffects\MPL/Terrain_Light1.fxo is using Technique: TerrainLight1_DX9_VS1_PS11_Norm
[Sun Jan 19 03:35:30 2014]00120:RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
[Sun Jan 19 03:35:30 2014]00121:RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
[Sun Jan 19 03:35:30 2014]00122:RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
[Sun Jan 19 03:35:30 2014]00123:RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
[Sun Jan 19 03:35:30 2014]00124:RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
[Sun Jan 19 03:35:30 2014]00125:RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
[Sun Jan 19 03:35:30 2014]00126:RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
[Sun Jan 19 03:35:30 2014]00127:RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
[Sun Jan 19 03:35:30 2014]00128:RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
[Sun Jan 19 03:35:30 2014]00129:RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
[Sun Jan 19 03:35:30 2014]00130:RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
[Sun Jan 19 03:35:30 2014]00131:RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
[Sun Jan 19 03:35:30 2014]00132:RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
[Sun Jan 19 03:35:31 2014]00133:RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
[Sun Jan 19 03:35:31 2014]00134:RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
[Sun Jan 19 03:35:31 2014]00135:RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
[Sun Jan 19 03:35:31 2014]00136:RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
[Sun Jan 19 03:35:31 2014]00137:RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
[Sun Jan 19 03:35:31 2014]00138:RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
[Sun Jan 19 03:35:31 2014]00139:RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
[Sun Jan 19 03:35:31 2014]00140:RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
[Sun Jan 19 03:35:31 2014]00141:RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
[Sun Jan 19 03:35:31 2014]00142:RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
[Sun Jan 19 03:35:31 2014]00143:RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
[Sun Jan 19 03:35:31 2014]00144:RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
[Sun Jan 19 03:35:31 2014]00145:RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
[Sun Jan 19 03:35:31 2014]00146:RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
[Sun Jan 19 03:35:31 2014]00147:RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
[Sun Jan 19 03:35:31 2014]00148:RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
[Sun Jan 19 03:35:31 2014]00149:RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
[Sun Jan 19 03:35:31 2014]00150:RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
[Sun Jan 19 03:35:31 2014]00151:RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
[Sun Jan 19 03:35:31 2014]00152:RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
[Sun Jan 19 03:35:31 2014]00153:RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
[Sun Jan 19 03:35:31 2014]00154:RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
[Sun Jan 19 03:35:31 2014]00155:RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
[Sun Jan 19 03:35:31 2014]00156:RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
[Sun Jan 19 03:35:31 2014]00157:RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
[Sun Jan 19 03:35:31 2014]00158:RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
[Sun Jan 19 03:35:31 2014]00159:RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
[Sun Jan 19 03:35:31 2014]00160:RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
[Sun Jan 19 03:35:31 2014]00161:RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
[Sun Jan 19 03:35:31 2014]00162:RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
[Sun Jan 19 03:35:31 2014]00163:RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
[Sun Jan 19 03:35:31 2014]00164:RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
[Sun Jan 19 03:35:31 2014]00165:Initializing engine internals.
[Sun Jan 19 03:35:31 2014]00166:CRender::InitDevice completed successfully.
[Sun Jan 19 03:35:31 2014]00063:Display options set, return code 1.
[Sun Jan 19 03:35:31 2014]00064:AutoMipMapping set to 1.
[Sun Jan 19 03:35:31 2014]00065:Storing display options.
[Sun Jan 19 03:35:31 2014]00066:Initializing fonts.
[Sun Jan 19 03:35:31 2014]00067:Loading string tables.
[Sun Jan 19 03:35:31 2014]00068:Loading database strings file dbstr_us.txt...
[Sun Jan 19 03:35:31 2014]00069:22280 strings read.
[Sun Jan 19 03:35:31 2014]00070:Initializing UI.
[Sun Jan 19 03:35:31 2014]00071:Initializing UI manager.
[Sun Jan 19 03:35:31 2014]00072:Initializing fonts.
[Sun Jan 19 03:35:31 2014]00073:Parsing UI XML.
[Sun Jan 19 03:35:32 2014]00074:Loading default UI resources.
[Sun Jan 19 03:35:32 2014]00075:Initializing Music.
[Sun Jan 19 03:35:32 2014]00076:Activating Load Screen.
[Sun Jan 19 03:35:33 2014]00077:Display initialized.
[Sun Jan 19 03:35:33 2014]00078:Initializing global data.
[Sun Jan 19 03:35:33 2014]00079:Loading sleeper2_chr
[Sun Jan 19 03:35:33 2014]00080:Loading thegrey_chr
[Sun Jan 19 03:35:34 2014]00081:Loading GlobalFroglok_chr
[Sun Jan 19 03:35:34 2014]00082:Loading GlobalPCFroglok_chr
[Sun Jan 19 03:35:34 2014]00083:Loading frogequip
[Sun Jan 19 03:35:34 2014]00084:Loading GlobalSKE_chr2
[Sun Jan 19 03:35:34 2014]00085:Loading GlobalDRK_chr
[Sun Jan 19 03:35:34 2014]00086:Failed to open D:\games\EQEmu\HiddenForest-UF\GlobalDRK_chr.s3d.
[Sun Jan 19 03:35:34 2014]00087:Loading Global_obj
[Sun Jan 19 03:35:34 2014]00088:Loading GEquip
[Sun Jan 19 03:35:34 2014]00089:Loading GEquip8
[Sun Jan 19 03:35:34 2014]00090:Loading GEquip2
[Sun Jan 19 03:35:34 2014]00091:Loading grass
[Sun Jan 19 03:35:34 2014]00092:Loading GEquip5
[Sun Jan 19 03:35:34 2014]00093:Loading GEquip4
[Sun Jan 19 03:35:34 2014]00094:Loading GEquip3
[Sun Jan 19 03:35:34 2014]00095:Loading loyequip
[Sun Jan 19 03:35:34 2014]00096:Loading ldonequip
[Sun Jan 19 03:35:34 2014]00097:Loading gatesequip
[Sun Jan 19 03:35:34 2014]00098:Loading globalHUM_chr2
[Sun Jan 19 03:35:34 2014]00099:Loading globalHUM_chr
[Sun Jan 19 03:35:34 2014]00100:Loading globalHUF_chr2
[Sun Jan 19 03:35:34 2014]00101:Loading globalHUF_chr
[Sun Jan 19 03:35:35 2014]00102:Loading globalBAM_chr2
[Sun Jan 19 03:35:35 2014]00103:Loading globalBAM_chr
[Sun Jan 19 03:35:35 2014]00104:Loading globalBAF_chr2
[Sun Jan 19 03:35:35 2014]00105:Loading globalBAF_chr
[Sun Jan 19 03:35:35 2014]00106:Loading globalERM_chr2
[Sun Jan 19 03:35:35 2014]00107:Loading globalERM_chr
[Sun Jan 19 03:35:35 2014]00108:Loading globalERF_chr2
[Sun Jan 19 03:35:35 2014]00109:Loading globalERF_chr
[Sun Jan 19 03:35:35 2014]00110:Loading globalELM_chr2
[Sun Jan 19 03:35:35 2014]00111:Loading globalELM_chr
[Sun Jan 19 03:35:35 2014]00112:Loading globalELF_chr2
[Sun Jan 19 03:35:35 2014]00113:Loading globalELF_chr
[Sun Jan 19 03:35:35 2014]00114:Loading globalHIM_chr2
[Sun Jan 19 03:35:35 2014]00115:Loading globalHIM_chr
[Sun Jan 19 03:35:35 2014]00116:Loading globalHIF_chr2
[Sun Jan 19 03:35:35 2014]00117:Loading globalHIF_chr
[Sun Jan 19 03:35:35 2014]00118:Loading globalDAM_chr2
[Sun Jan 19 03:35:35 2014]00119:Loading globalDAM_chr
[Sun Jan 19 03:35:35 2014]00120:Loading globalDAF_chr2
[Sun Jan 19 03:35:35 2014]00121:Loading globalDAF_chr
[Sun Jan 19 03:35:35 2014]00122:Loading globalHAM_chr2
[Sun Jan 19 03:35:35 2014]00123:Loading globalHAM_chr
[Sun Jan 19 03:35:35 2014]00124:Loading globalHAF_chr2
[Sun Jan 19 03:35:35 2014]00125:Loading globalHAF_chr
[Sun Jan 19 03:35:35 2014]00126:Loading globalDWM_chr2
[Sun Jan 19 03:35:35 2014]00127:Loading globalDWM_chr
[Sun Jan 19 03:35:35 2014]00128:Loading globalDWF_chr2
[Sun Jan 19 03:35:35 2014]00129:Loading globalDWF_chr
[Sun Jan 19 03:35:36 2014]00130:Loading globalTRM_chr2
[Sun Jan 19 03:35:36 2014]00131:Loading globalTRM_chr
[Sun Jan 19 03:35:36 2014]00132:Loading globalTRF_chr2
[Sun Jan 19 03:35:36 2014]00133:Loading globalTRF_chr
[Sun Jan 19 03:35:36 2014]00134:Loading globalOGM_chr2
[Sun Jan 19 03:35:36 2014]00135:Loading globalOGM_chr
[Sun Jan 19 03:35:36 2014]00136:Loading globalOGF_chr2
[Sun Jan 19 03:35:36 2014]00137:Loading globalOGF_chr
[Sun Jan 19 03:35:36 2014]00138:Loading globalHOM_chr2
[Sun Jan 19 03:35:36 2014]00139:Loading globalHOM_chr
[Sun Jan 19 03:35:36 2014]00140:Loading globalHOF_chr2
[Sun Jan 19 03:35:36 2014]00141:Loading globalHOF_chr
[Sun Jan 19 03:35:36 2014]00142:Loading globalGNM_chr2
[Sun Jan 19 03:35:36 2014]00143:Loading globalGNM_chr
[Sun Jan 19 03:35:37 2014]00144:Loading globalGNF_chr2
[Sun Jan 19 03:35:37 2014]00145:Loading globalGNF_chr
[Sun Jan 19 03:35:37 2014]00146:Loading globalIKM_chr2
[Sun Jan 19 03:35:37 2014]00147:Loading globalIKM_chr
[Sun Jan 19 03:35:37 2014]00148:Loading globalIKF_chr2
[Sun Jan 19 03:35:37 2014]00149:Loading globalIKF_chr
[Sun Jan 19 03:35:37 2014]00150:Loading globalKEM_chr2
[Sun Jan 19 03:35:37 2014]00151:Loading globalKEM_chr
[Sun Jan 19 03:35:37 2014]00152:Loading VEquip
[Sun Jan 19 03:35:37 2014]00153:Loading globalKEF_chr2
[Sun Jan 19 03:35:37 2014]00154:Loading globalKEF_chr
[Sun Jan 19 03:35:37 2014]00155:Loading Global5_chr2
[Sun Jan 19 03:35:37 2014]00156:Loading Global5_chr
[Sun Jan 19 03:35:38 2014]00157:Loading frog_mount_chr
[Sun Jan 19 03:35:38 2014]00158:Loading LGEquip_amr2
[Sun Jan 19 03:35:38 2014]00159:Loading LGEquip_amr
[Sun Jan 19 03:35:38 2014]00160:Loading LGEquip2
[Sun Jan 19 03:35:38 2014]00161:Loading LGEquip
[Sun Jan 19 03:35:39 2014]00162:Loading sdc_chr
[Sun Jan 19 03:35:39 2014]00163:Loading cst_chr
[Sun Jan 19 03:35:39 2014]00164:Loading brl_chr
[Sun Jan 19 03:35:39 2014]00165:Loading rak_chr
[Sun Jan 19 03:35:39 2014]00166:Loading bkn_chr
[Sun Jan 19 03:35:39 2014]00167:Failed to open D:\games\EQEmu\HiddenForest-UF\bkn_chr.s3d.
[Sun Jan 19 03:35:39 2014]00168:Loading dr2_chr
[Sun Jan 19 03:35:39 2014]00169:Loading glm_chr
[Sun Jan 19 03:35:39 2014]00170:Loading Dpm_chr
[Sun Jan 19 03:35:39 2014]00171:Loading Dpf_chr
[Sun Jan 19 03:35:39 2014]00172:Loading Epm_chr
[Sun Jan 19 03:35:39 2014]00173:Loading Epf_chr
[Sun Jan 19 03:35:39 2014]00174:Loading Gpm_chr
[Sun Jan 19 03:35:39 2014]00175:Loading Gpf_chr
[Sun Jan 19 03:35:39 2014]00176:Loading Hpf_chr
[Sun Jan 19 03:35:39 2014]00177:Loading Hpm_chr
[Sun Jan 19 03:35:39 2014]00178:Loading Opf_chr
[Sun Jan 19 03:35:39 2014]00179:Loading Opm_chr
[Sun Jan 19 03:35:39 2014]00180:Loading Tbm_chr
[Sun Jan 19 03:35:39 2014]00181:Loading Tbf_chr
[Sun Jan 19 03:35:39 2014]00182:Loading mmv_chr
[Sun Jan 19 03:35:39 2014]00183:Loading syn_chr
[Sun Jan 19 03:35:39 2014]00184:Loading jkr_chr
[Sun Jan 19 03:35:39 2014]00185:Loading gtd_chr
[Sun Jan 19 03:35:39 2014]00186:Loading mmm_chr
[Sun Jan 19 03:35:40 2014]00187:Loading mmf_chr
[Sun Jan 19 03:35:40 2014]00188:Loading lmm_chr
[Sun Jan 19 03:35:40 2014]00189:Loading lmf_chr
[Sun Jan 19 03:35:40 2014]00190:Loading mmy_chr
[Sun Jan 19 03:35:40 2014]00191:Loading sdm_chr
[Sun Jan 19 03:35:40 2014]00192:Loading luj_chr
[Sun Jan 19 03:35:40 2014]00193:Loading tgl_chr
[Sun Jan 19 03:35:40 2014]00194:Loading lug_chr
[Sun Jan 19 03:35:40 2014]00195:Loading ihu_chr
[Sun Jan 19 03:35:40 2014]00196:Loading sdf_chr
[Sun Jan 19 03:35:40 2014]00197:Loading potimeb_chr
[Sun Jan 19 03:35:41 2014]00198:Loading podisease_chr
[Sun Jan 19 03:35:41 2014]00199:Loading poair_chr
[Sun Jan 19 03:35:41 2014]00200:Loading powater_chr
[Sun Jan 19 03:35:41 2014]00201:Loading pofire_chr
[Sun Jan 19 03:35:41 2014]00202:Loading potactics_chr
[Sun Jan 19 03:35:41 2014]00203:Loading dreadlands_chr
[Sun Jan 19 03:35:42 2014]00204:Loading sleeper_chr
[Sun Jan 19 03:35:42 2014]00205:Loading poeartha_chr
[Sun Jan 19 03:35:42 2014]00206:Loading frozenshadow_chr
[Sun Jan 19 03:35:42 2014]00207:Loading rathemtn_chr
[Sun Jan 19 03:35:42 2014]00208:Loading skt_chr
[Sun Jan 19 03:35:42 2014]00209:Loading Global6_chr2
[Sun Jan 19 03:35:42 2014]00210:Loading Global6_chr
[Sun Jan 19 03:35:42 2014]00211:Loading Global4_chr
[Sun Jan 19 03:35:42 2014]00212:Loading Global_chr
[Sun Jan 19 03:35:43 2014]00213:Loading Global2_chr
[Sun Jan 19 03:35:44 2014]00214:Loading Global3_chr
[Sun Jan 19 03:35:44 2014]00215:Initializing sky system.
[Sun Jan 19 03:35:44 2014]00216:Load NPC point 1 (cazicthule_chr, liz)
[Sun Jan 19 03:35:44 2014]00217:Load world point 3 (D:\games\EQEmu\HiddenForest-UF\cazicthule_chr.s3d)
[Sun Jan 19 03:35:44 2014]00218:Load NPC point 5 (32fb47d0, cazicthule_chr.wld, liz).
[Sun Jan 19 03:35:44 2014]00219:Successful read of NPC.
[Sun Jan 19 03:35:44 2014]00220:Load NPC end (1).
[Sun Jan 19 03:35:44 2014]00221:Load NPC point 1 (fungusgrove_chr, skn)
[Sun Jan 19 03:35:44 2014]00222:Load world point 3 (D:\games\EQEmu\HiddenForest-UF\fungusgrove_chr.s3d)
[Sun Jan 19 03:35:44 2014]00223:Load NPC point 5 (32fb4800, fungusgrove_chr.wld, skn).
[Sun Jan 19 03:35:44 2014]00224:Successful read of NPC.
[Sun Jan 19 03:35:44 2014]00225:Load NPC end (1).
[Sun Jan 19 03:35:44 2014]00226:Load NPC point 1 (emeraldjungle_chr, mos)
[Sun Jan 19 03:35:44 2014]00227:Load world point 3 (D:\games\EQEmu\HiddenForest-UF\emeraldjungle_chr.s3d)
[Sun Jan 19 03:35:44 2014]00228:Load NPC point 5 (32fb4830, emeraldjungle_chr.wld, mos).
[Sun Jan 19 03:35:44 2014]00229:Successful read of NPC.
[Sun Jan 19 03:35:44 2014]00230:Load NPC end (1).
[Sun Jan 19 03:35:44 2014]00231:Load NPC point 1 (lakeofillomen_chr, kgo)
[Sun Jan 19 03:35:44 2014]00232:Load world point 3 (D:\games\EQEmu\HiddenForest-UF\lakeofillomen_chr.s3d)
[Sun Jan 19 03:35:44 2014]00233:Load NPC point 5 (32fb4860, lakeofillomen_chr.wld, kgo).
[Sun Jan 19 03:35:44 2014]00234:Successful read of NPC.
[Sun Jan 19 03:35:44 2014]00235:Load NPC end (1).
[Sun Jan 19 03:35:44 2014]00236:Global data initialized.
[Sun Jan 19 03:35:44 2014]00237:Starting process game.
[Sun Jan 19 03:35:44 2014]00238:Starting network game.
[Sun Jan 19 03:35:44 2014]00239:Starting load.
[Sun Jan 19 03:35:44 2014]00240:Verifying world files.
[Sun Jan 19 03:35:44 2014]00241:Attempting to load clz.EQG.
[Sun Jan 19 03:35:44 2014]00242:Loaded clz.EQG.
[Sun Jan 19 03:35:44 2014]00243:Loading zone specific files.
[Sun Jan 19 03:35:44 2014]00244:Initializing cameras.
[Sun Jan 19 03:35:44 2014]00245:Initializing lights.
[Sun Jan 19 03:35:44 2014]00246:Initializing visual effects.
[Sun Jan 19 03:35:44 2014]00247:Initializing target indicator.
[Sun Jan 19 03:35:44 2014]00248:Initializing player path.
[Sun Jan 19 03:35:44 2014]00249:Performing post-load operations.
[Sun Jan 19 03:35:44 2014]00250:Initializing precipitation system.
[Sun Jan 19 03:35:44 2014]00251:World initialized: clz
[Sun Jan 19 03:35:44 2014]00252:load done.
[Sun Jan 19 03:35:44 2014]00253:Starting char select.
[Sun Jan 19 03:35:44 2014]00254:Clearing display buffers.
[Sun Jan 19 03:35:44 2014]00255:Display buffers cleared.
[Sun Jan 19 03:35:44 2014]00256:Initializing character select UI.
[Sun Jan 19 03:35:44 2014]00257:Resetting game UI.
[Sun Jan 19 03:35:48 2014]00258:Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
[Sun Jan 19 03:35:48 2014]00259:Zone addr [195.5.177.21:50459] received...
[Sun Jan 19 03:35:48 2014]00260:ZONING
[Sun Jan 19 03:35:48 2014]00261:Networking: Connection Closed [0] with 0 pending bytes.
[Sun Jan 19 03:35:48 2014]00262:Networking: using port [59449].
[Sun Jan 19 03:35:48 2014]00263:Networking: Connection Established [1]
[Sun Jan 19 03:35:48 2014]00264:Connected to 195.5.177.21:50459...
[Sun Jan 19 03:35:48 2014]00265:Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
[Sun Jan 19 03:35:51 2014]00266:Zone Connect -- 3 -- Received MSG_SEND_PC
[Sun Jan 19 03:35:51 2014]00267:Received our Player from zone.
[Sun Jan 19 03:35:51 2014]00268:Received MSG_EQ_ADDPLAYER, Player = Takynn, zone = Shadowed Grove
[Sun Jan 19 03:35:55 2014]00269:MSG_TIME_STAMP received.
[Sun Jan 19 03:35:55 2014]00270:MSG_TIME_STAMP received. (Items inc).
[Sun Jan 19 03:35:57 2014]00271:Received an item via EQI_STARTING_ITEM at loc 0
[Sun Jan 19 03:35:57 2014]00272:Received an item via EQI_STARTING_ITEM at loc 2
[Sun Jan 19 03:35:57 2014]00273:Received an item via EQI_STARTING_ITEM at loc 6
[Sun Jan 19 03:35:57 2014]00274:Received an item via EQI_STARTING_ITEM at loc 7
[Sun Jan 19 03:35:57 2014]00275:Received an item via EQI_STARTING_ITEM at loc 9
[Sun Jan 19 03:35:57 2014]00276:Received an item via EQI_STARTING_ITEM at loc 12
[Sun Jan 19 03:35:57 2014]00277:Received an item via EQI_STARTING_ITEM at loc 13
[Sun Jan 19 03:35:57 2014]00278:Received an item via EQI_STARTING_ITEM at loc 17
[Sun Jan 19 03:35:57 2014]00279:Received an item via EQI_STARTING_ITEM at loc 18
[Sun Jan 19 03:35:57 2014]00280:Received an item via EQI_STARTING_ITEM at loc 19
[Sun Jan 19 03:35:57 2014]00281:Received an item via EQI_STARTING_ITEM at loc 23
[Sun Jan 19 03:35:57 2014]00282:Received an item via EQI_STARTING_ITEM at loc 24
[Sun Jan 19 03:35:57 2014]00283:Received an item via EQI_STARTING_ITEM at loc 25
[Sun Jan 19 03:35:57 2014]00284:Received an item via EQI_STARTING_ITEM at loc 26
[Sun Jan 19 03:35:57 2014]00285:Received an item via EQI_STARTING_ITEM at loc 27
[Sun Jan 19 03:35:57 2014]00286:Received an item via EQI_STARTING_ITEM at loc 28
[Sun Jan 19 03:35:57 2014]00287:Received an item via EQI_STARTING_ITEM at loc 29
[Sun Jan 19 03:35:57 2014]00288:Received an item via EQI_STARTING_ITEM at loc 30
[Sun Jan 19 03:35:58 2014]00289:Item done, MSG_WEATHER_EVENT received.
[Sun Jan 19 03:35:58 2014]00290:Initializing zone.
[Sun Jan 19 03:35:58 2014]00291:Initializing world.
[Sun Jan 19 03:35:58 2014]00292:Verifying world files.
[Sun Jan 19 03:35:58 2014]00293:Attempting to load nektulosa.EQG.
[Sun Jan 19 03:35:59 2014]00294:Loaded nektulosa.EQG.
[Sun Jan 19 03:35:59 2014]00295:Loading zone specific files.
[Sun Jan 19 03:35:59 2014]00296:Loading SHR
[Sun Jan 19 03:35:59 2014]00297:Failed to open D:\games\EQEmu\HiddenForest-UF\SHR.s3d.
[Sun Jan 19 03:35:59 2014]00298:Loaded NPC with code SHR from SHR.s3d
[Sun Jan 19 03:35:59 2014]00299:Loaded FNG.EQG.
[Sun Jan 19 03:35:59 2014]00300:Loaded NPC with code FNG from FNG.s3d
[Sun Jan 19 03:35:59 2014]00301:Loaded ORK.EQG.
[Sun Jan 19 03:35:59 2014]00302:Loaded NPC with code ORK from ORK.s3d
[Sun Jan 19 03:35:59 2014]00303:Loading SHR
[Sun Jan 19 03:35:59 2014]00304:Failed to open D:\games\EQEmu\HiddenForest-UF\SHR.s3d.
[Sun Jan 19 03:35:59 2014]00305:Loaded NPC with code SHR from SHR.s3d
[Sun Jan 19 03:35:59 2014]00306:Loaded CST.EQG.
[Sun Jan 19 03:35:59 2014]00307:Loaded NPC with code CST from CST.s3d
[Sun Jan 19 03:35:59 2014]00308:Loading WIL
[Sun Jan 19 03:35:59 2014]00309:Failed to open D:\games\EQEmu\HiddenForest-UF\WIL.s3d.
[Sun Jan 19 03:35:59 2014]00310:Loaded NPC with code WIL from WIL.s3d
[Sun Jan 19 03:35:59 2014]00311:Loaded CRS.EQG.
[Sun Jan 19 03:35:59 2014]00312:Loaded NPC with code CRS from CRS.s3d
[Sun Jan 19 03:35:59 2014]00313:Loaded ZMM.EQG.
[Sun Jan 19 03:35:59 2014]00314:Loaded NPC with code ZMM from ZMM.s3d
[Sun Jan 19 03:35:59 2014]00315:Load NPC point 1 (soldungb_chr, IMP)
[Sun Jan 19 03:35:59 2014]00316:Load world point 3 (D:\games\EQEmu\HiddenForest-UF\soldungb_chr.s3d)
[Sun Jan 19 03:35:59 2014]00317:Load NPC point 5 (203ab970, soldungb_chr.wld, IMP).
[Sun Jan 19 03:35:59 2014]00318:Successful read of NPC.
[Sun Jan 19 03:35:59 2014]00319:Load NPC end (1).
[Sun Jan 19 03:35:59 2014]00320:Loaded NPC with code IMP from soldungb_chr.s3d
[Sun Jan 19 03:35:59 2014]00321:Load NPC point 1 (commons_chr, WIL)
[Sun Jan 19 03:35:59 2014]00322:Load world point 3 (D:\games\EQEmu\HiddenForest-UF\commons_chr.s3d)
[Sun Jan 19 03:35:59 2014]00323:Load NPC point 5 (203ab9a0, commons_chr.wld, WIL).
[Sun Jan 19 03:35:59 2014]00324:Successful read of NPC.
[Sun Jan 19 03:35:59 2014]00325:Load NPC end (1).
[Sun Jan 19 03:35:59 2014]00326:Loaded NPC with code WIL from commons_chr.s3d
[Sun Jan 19 03:35:59 2014]00327:Load NPC point 1 (fungusgrove_chr, SHR)
[Sun Jan 19 03:35:59 2014]00328:Load world point 3 (D:\games\EQEmu\HiddenForest-UF\fungusgrove_chr.s3d)
[Sun Jan 19 03:35:59 2014]00329:Load NPC point 5 (203ab9d0, fungusgrove_chr.wld, SHR).
[Sun Jan 19 03:35:59 2014]00330:Successful read of NPC.
[Sun Jan 19 03:35:59 2014]00331:Load NPC end (1).
[Sun Jan 19 03:35:59 2014]00332:Loaded NPC with code SHR from fungusgrove_chr.s3d
[Sun Jan 19 03:35:59 2014]00333:Loaded CRS.EQG.
[Sun Jan 19 03:35:59 2014]00334:Loaded NPC with code CRS from CRS.s3d
[Sun Jan 19 03:35:59 2014]00335:Loaded CRL.EQG.
[Sun Jan 19 03:35:59 2014]00336:Loaded NPC with code CRL from CRL.s3d
[Sun Jan 19 03:35:59 2014]00337:Loaded FGP.EQG.
[Sun Jan 19 03:35:59 2014]00338:Loaded NPC with code FGP from FGP.s3d
[Sun Jan 19 03:35:59 2014]00339:Loaded RTN.EQG.
[Sun Jan 19 03:35:59 2014]00340:Loaded NPC with code RTN from RTN.s3d
[Sun Jan 19 03:35:59 2014]00341:Loaded T05.EQG.
[Sun Jan 19 03:35:59 2014]00342:Loaded NPC with code T05 from T05.s3d
[Sun Jan 19 03:35:59 2014]00343:Initializing cameras.
[Sun Jan 19 03:35:59 2014]00344:Initializing lights.
[Sun Jan 19 03:35:59 2014]00345:Initializing visual effects.
[Sun Jan 19 03:35:59 2014]00346:Initializing target indicator.
[Sun Jan 19 03:35:59 2014]00347:Initializing player path.
[Sun Jan 19 03:35:59 2014]00348:Performing post-load operations.
[Sun Jan 19 03:35:59 2014]00349:Initializing precipitation system.
[Sun Jan 19 03:35:59 2014]00350:World initialized: nektulosa
[Sun Jan 19 03:35:59 2014]00351:Requesting zone data.
[Sun Jan 19 03:35:59 2014]00352:Resetting cameras.
[Sun Jan 19 03:35:59 2014]00353:Resetting vision.
[Sun Jan 19 03:35:59 2014]00354:Resetting overlays.
[Sun Jan 19 03:35:59 2014]00355:Zone initialized.
[Sun Jan 19 03:35:59 2014]00356:Creating INI files.
[Sun Jan 19 03:35:59 2014]00357:Requesting AA data.
[Sun Jan 19 03:35:59 2014]00358:Requesting Skill rank data.
[Sun Jan 19 03:35:59 2014]00359:Loading UI.
[Sun Jan 19 03:35:59 2014]00360:Deactivating previous UI.
[Sun Jan 19 03:35:59 2014]00361:Unloading previous textures.
[Sun Jan 19 03:35:59 2014]00362:Resetting UI.
[Sun Jan 19 03:35:59 2014]00363:Resetting character select UI.
[Sun Jan 19 03:35:59 2014]00364:Resetting game UI.
[Sun Jan 19 03:35:59 2014]00365:UI Reset.
[Sun Jan 19 03:35:59 2014]00366:Initializing UI.
[Sun Jan 19 03:35:59 2014]00367:Initializing UI manager.
[Sun Jan 19 03:35:59 2014]00368:Initializing fonts.
[Sun Jan 19 03:35:59 2014]00369:Parsing UI XML.
[Sun Jan 19 03:35:59 2014]00370:Parsing INI file .\UI_Takynn_HiddenForest.ini
[Sun Jan 19 03:35:59 2014]00371:INI file .\UI_Takynn_HiddenForest.ini loaded.
[Sun Jan 19 03:36:00 2014]00372:Loading default UI resources.
[Sun Jan 19 03:36:00 2014]00373:Initializing game UI.
[Sun Jan 19 03:36:00 2014]00374:Parsing INI file .\Takynn_HiddenForest.ini
[Sun Jan 19 03:36:00 2014]00375:INI file .\Takynn_HiddenForest.ini loaded.
[Sun Jan 19 03:36:01 2014]00376:VOICE Severity:0, Error:Sending Get Render Devices request
[Sun Jan 19 03:36:01 2014]00377:VOICE Severity:0, Error:Sending Get Capture Devices request
[Sun Jan 19 03:36:01 2014]00378:Loading Icons.
[Sun Jan 19 03:36:03 2014]00379:Resetting viewport.
[Sun Jan 19 03:36:03 2014]00380:Game UI Initialized.
[Sun Jan 19 03:36:03 2014]00381:Entering main loop.
[Sun Jan 19 03:36:03 2014]00382:DoMainLoop - Just after packet processing()
[Sun Jan 19 03:36:03 2014]00383:DoMainLoop - Just after actor creation()
[Sun Jan 19 03:36:03 2014]00384:Loading game sounds.
[Sun Jan 19 03:36:03 2014]00385:Requesting initialization data.
[Sun Jan 19 03:36:03 2014]00386:DoMainLoop: just before first while(!EverQuest.ReceievedWorldObjects).
[Sun Jan 19 03:36:04 2014]00387:Zone Connect -- Received MSG_SND_WOBJECTS_RESPONSE
[Sun Jan 19 03:36:04 2014]00388:Zone Connect -- Received MSG_READY_ENTER_WORLD
[Sun Jan 19 03:36:04 2014]00389:DoMainLoop: complete after first while(!EverQuest.ReceievedWorldObjects).
[Sun Jan 19 03:36:04 2014]00390:DoMainLoop: just before second while(!ReadyEnterWorld).
[Sun Jan 19 03:36:04 2014]00391:Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
[Sun Jan 19 03:36:04 2014]00392:DoMainLoop: completed second while(!ReadyEnterWorld).
[Sun Jan 19 03:36:04 2014]00393:Setting up models.
[Sun Jan 19 03:36:06 2014]00394:Setting up character.
[Sun Jan 19 03:36:06 2014]00395:Activating music.
[Sun Jan 19 03:36:06 2014]00396:Initialization complete.
Entering main loop.
[Sun Jan 19 03:36:06 2014]00397:Zone Connect -- Received MSG_READY_ENTER_WORLD
[Sun Jan 19 03:36:06 2014]00398:Item done, MSG_WEATHER_EVENT received.