Yeah indeed droprate on aviaks is low comparing to the others. On the other side sharks and kodiak are much more dangerous. Aviak does have two named, with same placeholder (aviak guardian), 2 h respawntime - tho they dont drop augments but two nice items. It would be great to make the placeholder (...
Additionally, do the characters you mention going desync on zone-in have auras? I am going to work on getting the aura's reworked a bit so that they do not cause as much stress on the server during zone-in as they do right now. In the past i had often desync/crashs activating #auracast using hotkey...
My UI (working version of vert for our server) has a little Red indicator anytime a character gets debuffed.. Does anyone know the syntax via MQ2 to notice this?.. I was thinking it would be similar to watching the discipline window to see if a disc is active or not. I was just thinking it wouild b...
I haven't really been challenged yet and this is a massive one, so it's pretty cool to bang my head against it for a while and see if it's an attainable goal. Brings back good memories of Live. Dont read any strats for DSK II/HOH/Nadox/DSK III, then you will love Vaions challenges :twisted: Dont fo...
Hm guildtradeable item could be only storeable in your own inventory and guildbank. Tradeable only to guildbank and status banker needed to pick em up.
And if items can be given "guildflag" and not useable without being member of that guild it could work.
if i use the command ${FindItemBankCount[ItemName]} to count the items/augments in bank, i get wrong numbers. It seems the command dont count augments ON items lying in the bank.
Anyone have an idea to resolve that or know any solution to count augments in bank ? Thank you
You're right, it's not the most elegant way to get the value you need but it might be the only method; that said, having that loop run every time a holyshit/downshit is checked would be excessive. I've tested ${Me.FreeBuffSlots} and for me it seemed to count debuffs fine. I had -3 available when I ...