In the past, as new zones have come out for the end game, many of the items would upgrade armor and items from past zones. This allowed folks to keep the high-valued augs insered so we were not burning Lilus solvent to remove the augs over and over. I have noticed with the two newest T9 zones, this ...
The 4 Skelley's pop in the 4 corners of the room throughout the fight. The spells/clickies don't kill them it just shuts them down for a bit. The effect will wear off and will need to be reapplied.
Oh, found this in our guild forum. forget how to hide in forums....... **Spoiler Alert** Event overview: Attack NPC to start event. [Phase 1] *Boss is vulnerable. *Boss does an AOE silence that penetrates through walls. Cannot be cured. Refreshes every ~45 seconds. Gives time to debuff in between. *...
It's been forever since I have done this fight, but you are right. We could never figure out how to shut them all down. We would get I think one or two and that was enough to burn it down. The first couple of times when our DPS was lower, we needed 32 toons to take it down. But do like most everyone...
I don't think the suggestion is a bad one, however, I found DS very fun and challenging. It's the 4th T9 zone and it is unique. The other three are raid zones so I folks have options. NC is also a fun zone but I did not even have to worry about the health regen due to raid DPS. At first the same was...
Unless something has changed in the last few months, Rog is still way out in the lead. Its all due to being able to get BS Damage up over 300. 332 used to be the highest, not sure if any new augs are available to push that higher.