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by Ydiss
Sat Apr 04, 2020 11:13 pm
Forum: Polls
Topic: HoH points question - Keep zone line credit vs limit to range 250?
Replies: 3
Views: 109

Re: HoH points question - Keep zone line credit vs limit to range 250?

Voted to leave it as is for one simple reason. That fist task is just brutal and I think the only changes made since I started playing were you didn't have to do each section in order and Templar Guardians reduced from 150 to 75 (still only 6 in zone). If the total kill count was reduced for Guardi...
by Ydiss
Fri Apr 03, 2020 4:12 pm
Forum: Daily chat
Topic: Spells Revamp Project [level 1 to 70]
Replies: 6
Views: 77

Re: Spells Revamp Project [level 1 to 70]

Any possibility of removing the wizard feedback effects? As I said before my others classes don't try and kill themselves when using their abilities. We're reviewing these along with many other class defining spells (and overall balance) in another update. The volume of work going into this update ...
by Ydiss
Fri Apr 03, 2020 3:53 pm
Forum: Server Updates
Topic: Introducing the Upcoming Spell Revamp (level 1 to 69)
Replies: 0
Views: 42

Introducing the Upcoming Spell Revamp (level 1 to 69)

Hi THF! One of our next developments is to be our spell customisation project, mostly for spells from level 1 to 69 (and some beyond). The topic link below takes you to a blog on this topic that goes into a lot of detail about this project. Please have a read and ask any questions, or offer thoughts...
by Ydiss
Fri Apr 03, 2020 3:47 pm
Forum: Daily chat
Topic: Spells Revamp Project [level 1 to 70]
Replies: 6
Views: 77

Re: Spells Revamp Project [level 1 to 70]

How Will They Compare To Now? Lastly, below are a couple charts to show the final minimum values for nukes, AoE nukes, DoTs, direct heals and Damage Shields. These compare the final result of the revamp and measure min values per class (so the calculated actual value of the main effect at the level...
by Ydiss
Fri Apr 03, 2020 3:47 pm
Forum: Daily chat
Topic: Spells Revamp Project [level 1 to 70]
Replies: 6
Views: 77

Re: Spells Revamp Project [level 1 to 70]

More Detail on Enhancements Below is a brief summary of what spell lines will be enhanced for each class and how. Where the spell is shared across classes, the class listed is based on either the first class to obtain the spell type or the class that goes on to be the specialist for that spell line...
by Ydiss
Fri Apr 03, 2020 3:47 pm
Forum: Daily chat
Topic: Spells Revamp Project [level 1 to 70]
Replies: 6
Views: 77

Re: Spells Revamp Project [level 1 to 70]

What spells are to be enhanced? Below are various summaries of the spells that will be enhanced: http://www.thehiddenforest.org/images/spells/1.png The above shows a summary of spells enhanced by type, how many will be enhanced and the average increase % to the minimum and maximum values (as calcul...
by Ydiss
Fri Apr 03, 2020 3:47 pm
Forum: Daily chat
Topic: Spells Revamp Project [level 1 to 70]
Replies: 6
Views: 77

Spells Revamp Project [level 1 to 70]

Introduction (Why is this update happening?) This is a detailed blog about the up-coming spells revamp for spells between level 1 and 70 (happening soon). It goes into a lot of detail to explain the reasons this is happening and what it means. First off, what is this update? We will be changing a l...
by Ydiss
Thu Apr 02, 2020 10:37 am
Forum: General Help
Topic: Token's Chance of Luck
Replies: 2
Views: 36

Re: Token's Chance of Luck

It is based on several lists of items. One ultra rare, one rare, one common and then a generic list. The first three are based on the tier you get the token from. The generic list contains things like dyes etc. It works loosely this way: It checks each list in order to see if the character needs the...
by Ydiss
Thu Apr 02, 2020 8:26 am
Forum: General
Topic: Citadel of the Worldslayer
Replies: 54
Views: 1327

Re: Citadel of the Worldslayer

The incubator reset has an extra 6 seconds added to it. It's now 20 seconds to move 4 characters. 5 seconds each. I think that now removes the strategy from it and just makes it a formality. Hope its more fun now and sorry if it's been frustrating. Bixt is exactly the same as before. He's not harder...
by Ydiss
Wed Apr 01, 2020 3:11 pm
Forum: Items
Topic: Carved Stone of Recall
Replies: 8
Views: 177

Re: Carved Stone of Recall

I may have edited test, not live. I have changed this again. It'll go live when we hotfix (some time later today)

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