Hey THF! Been a while since I got the EQ itch but I am considering login in again to see some of the killer new content. Plus I am curious to see if bits are really fixed ;) Anyhow, I would probably play late ET time like midnight-3am or possibly during the day 9am-1pm. I come with all kinds of stuf...
I get that the purpose of tokens was not for high end players to sell them for the PP, but I totally get where everyone is coming from as well. A couple weeks ago I rolled up a new rogue because I needed the DPS. We were out of tokens so I was on my own for flagging. Now I am perfectly capable of ki...
Maxed? Is there a hard cap im not aware of? We have the Cleric Line Blessing of Devotion/Faith - was thinking to make a hardcore version of that for the 2.0. Although that would probably cause overwrite issues again. Pretty sure there is a cap, I have never been able to get Word of Redemption to ca...
Last night was particularly bad for several of us with group heals working properly. Usually, once you have your group in zone and not bugged, group heals are pretty good at landing properly as long as everyone is in range. Not so last night. Heals would be working fine, then mid fight for no appare...
I agree that regen should not be a replacement for healing, but it should be useful, even at the high end. Adding in some regen spells that only drop off end game mobs, no drop so that they don't unbalance lower progression. Even at 1000/tick, you are only talking 10000hp regened per minute. The TRA...
Regen is a waste once you get to T2 or more. Even at 500hp/tick, that's not even enough to counteract Stream of Acid at 1500/tick or Chlorine Cloud at 850/tick. It's even worse on any mob that has AE rampage. With many mobs hitting upwards of 10-15k damage per rampage, you'd need 1000-1500 regen per...
Ok, now you're on to something. Losing the heal is not a massive deal, I wasn't using it as a heal to begin with. The duration with focus will be plenty to last all but the longest fights so I can live with this. Thanks for listening!
Cleric, Monk, and Rogue changes seem ok to me. The warrior one, not so much. I would rather have it stay as it is with a 5-10 reuse time. 6k or even 10k that drops in the middle of the fight is more of a detriment since your healers are suddenly going to have to contend with a 20%ish loss in total H...