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by moguay
Sun Jul 06, 2025 11:48 am
Forum: Third party software
Topic: New Loot Manager Plugin for EQ Emu
Replies: 15
Views: 47987

Re: New Loot Manager Plugin for EQ Emu

MQ2LootMgr Update: New Features and Major Enhancements! Hello everyone! New feats of MQ2LootMgr is in development, and it's packed with numerous improvements to help you better manage your items and define what an "upgrade" truly means for your characters. Here’s a look at what's new! 1. ...
by moguay
Wed Jul 02, 2025 3:36 pm
Forum: Third party software
Topic: New Loot Manager Plugin for EQ Emu
Replies: 15
Views: 47987

Re: New Loot Manager Plugin for EQ Emu

[Plugin Update] Massive Item Display Overhaul! Hey everyone! I'm excited to announce a major update to the item display window. The goal was to make it smarter, clearer, and much more useful for quickly evaluating whether an item is an upgrade for you or your alternate characters (bots). Here’s a r...
by moguay
Mon Jun 23, 2025 8:21 pm
Forum: Third party software
Topic: New Loot Manager Plugin for EQ Emu
Replies: 15
Views: 47987

Re: New Loot Manager Plugin for EQ Emu

Some fun change : - Fully rewrote the item header for clarity and consistency - Added item score display to the header - Included slot restrictions based on augmentations - Displayed Lore Group information - Applied stat blending based on class stat weight for improved readability and accuracy With ...
by moguay
Sun Jun 22, 2025 7:15 am
Forum: Third party software
Topic: New Loot Manager Plugin for EQ Emu
Replies: 15
Views: 47987

Re: New Loot Manager Plugin for EQ Emu

After fully bypassing the EverQuest client’s display engine and resolving some reverse engineering challenges, I now have complete dynamic control over the interface. Still tweaking text alignment and positioning—wouldn't be fun otherwise! New features: - 3 display modes: Item stats only, Item + Aug...
by moguay
Mon Jun 16, 2025 9:24 pm
Forum: Third party software
Topic: New Loot Manager Plugin for EQ Emu
Replies: 15
Views: 47987

Re: New Loot Manager Plugin for EQ Emu

Finally something like that, need some debug etc...

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by moguay
Sat Jun 14, 2025 11:31 am
Forum: Third party software
Topic: New Loot Manager Plugin for EQ Emu
Replies: 15
Views: 47987

Re: New Loot Manager Plugin for EQ Emu

Since I conducted my implementation tests directly within the `mq2itemdisplay` plugin, I ultimately decided to drop that approach. Instead, I chose to integrate the functionality directly into my own plugin, allowing for simpler and more seamless features that are tightly integrated with both my plu...
by moguay
Sat Jun 14, 2025 10:51 am
Forum: Third party software
Topic: New Loot Manager Plugin for EQ Emu
Replies: 15
Views: 47987

Re: New Loot Manager Plugin for EQ Emu

New Features in Development: Optimize Your Gear and Bot Management! I'm excited to unveil two upcoming features currently in development, designed to enhance your gameplay experience! These improvements provide greater visibility and control, whether you're managing your bots or organizing your inv...
by moguay
Tue Apr 22, 2025 9:54 pm
Forum: Third party software
Topic: New Loot Manager Plugin for EQ Emu
Replies: 15
Views: 47987

Re: New Loot Manager Plugin for EQ Emu

I’ve added a new feature that, while mainly designed for my own dev needs, allowed me to refactor a chunk of the code to make it cleaner and more efficient. Here’s the rundown of the key changes: - Merged the "body" and "UI" plugins: now we’ve got centralized, streamlined managem...
by moguay
Thu Mar 20, 2025 5:12 pm
Forum: Third party software
Topic: New Loot Manager Plugin for EQ Emu
Replies: 15
Views: 47987

Re: New Loot Manager Plugin for EQ Emu

This is the first tests of the new autoloot plugin in development for MQ2 Emu, he uses the manager for its configuration aspect. This demonstration showcases mass autoloot on a single character. The system operates based on several rules: ignore, destroy, keep, balanced distribution, quest item (acc...
by moguay
Tue Mar 18, 2025 10:16 pm
Forum: Everquest client related issues
Topic: Game running at hyperspeed, ideas?
Replies: 18
Views: 56470

Re: Game running at hyperspeed, ideas?

I performed a disassembly comparison test to more understand. The posted version improves upon the first by using the full 64-bit timestamp counter for more accurate and robust timing measurements, especially over longer intervals. The use of shrd to shift the 64-bit difference and the adjusted righ...

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