Druid donater weapon

Anything wrong with them?
mike26tx
Posts: 3

Druid donater weapon

Post#1 » Sat Jun 05, 2010 5:05 pm

After looking at my cousin with his new warrior donor weapons I checked out the druid one and really wasn't impressed. Its a very nice weapon but not the game changer the warrior weapon is. I thought about how the druid weapon could be more alluring to druid who want to donate. I thought maybe a group heal or something useful to the extent the warrior one is to them. In the end Im no developer and cant say much on how to do it except in the end a druid should be like ohhhh yeahh!!! i must have that instead of meh..

I thought an illusion would do just that say... brownie illusion!! and it wouldn't unbalance any classes so hopefully no one would gripe about it.




Since today's patch they changed the effect for the druid weapon to a 2k HOT spell . Just wanted to say as a 70 druid I cant see a situation where I would use this as the one I have now does 4.8ish k and during raids helping clerics this wouldn't work, they dont stack BTW. I can do the same or better spamming the green shield and proccing for 1.4k. That said I love the server and appreciate the effort on the weapon but will probably end up donating for a illusion mask or something.
Last edited by mike26tx on Tue Jun 08, 2010 11:34 pm, edited 1 time in total.

Levith
Posts: 16

Re: Druid donater weapon

Post#2 » Sat Jun 05, 2010 6:13 pm

Paragon is a group hot and mana regen. I remember that being pretty sweet on Live.

-Levith

Hibbitz
Posts: 122

Re: Druid donater weapon

Post#3 » Sat Jun 05, 2010 6:35 pm

was pretty sweet on live cuz back in luclin days when it came out it gave you just about 25% of ur manapool on here it gives 5% or so for a t1-t2.

In my opinion I like the group heal idea or even a longer lasting HoT than ldon spell.

User avatar
Tyler
Posts: 4365

Re: Druid donater weapon

Post#4 » Thu Jun 10, 2010 9:58 am

Let's gather some ideas here - im not going to change it every day. Brownie Illusion is noway.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Hibbitz
Posts: 122

Re: Druid donater weapon

Post#5 » Fri Jun 11, 2010 7:31 pm

I still think a long duration HoT is best suited for it, not many people even play druids because they are a subpar class even with top spells.

User avatar
Tyler
Posts: 4365

Re: Druid donater weapon

Post#6 » Fri Jun 11, 2010 7:48 pm

Druids get a complete pet line
They get a very potent Hot (2x 5k tics)
They get a very high AC buff (stacks with all)
They get a very good Epic click
2nd best single target heal
reverse hot buff (chaotic skin)

subpar?
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Aesop
Posts: 118

Re: Druid donater weapon

Post#7 » Fri Jun 11, 2010 7:53 pm

A little off topic - but with the recent addition of a new cleric line of hp buffs shouldn't the druid skin line receive an additional buff? (unless people here never do druid skin + cleric symbol) Of course this would also entail needing a new cleric symbol to complement the druid skin buff.

Hibbitz
Posts: 122

Re: Druid donater weapon

Post#8 » Fri Jun 11, 2010 8:00 pm

Tyler wrote:Druids get a complete pet line
They get a very potent Hot (2x 5k tics)
They get a very high AC buff (stacks with all)
They get a very good Epic click
2nd best single target heal
reverse hot buff (chaotic skin)

subpar?

Pets are seemingly useless after Tier2
I have the HoT and its less mana efficient than the single target heal
Cant find any information on a stackable AC buff
still testing the fixed version on epic click
and the chaotic skin is ok =p

User avatar
Tyler
Posts: 4365

Re: Druid donater weapon

Post#9 » Fri Jun 11, 2010 8:04 pm

Ah ok, i will check on the hot.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

User avatar
Tyler
Posts: 4365

Re: Druid donater weapon

Post#10 » Fri Jun 11, 2010 8:07 pm

Sorry-

Close of wounds - 850 mana for 4.5k for 2 tics heal
Ancient Chloroborn - 720 mana for 4k heal
True restoration - 850 mana for 4.5k heal

I think your numbers are wrong.

Stackable Buff - Strongcoat
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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