Frozen Farseeker's Boots

Anything wrong with them?
Bobdobs
Posts: 23

Frozen Farseeker's Boots

Post#1 » Mon Sep 27, 2010 5:48 am

Just acquired Frozen Farseeker's Boots for my bard and noticed they have a 12% mod to Kick. Unless I am missing something, bards don't have the kick skill. Any way this could be changed to another skill? I was thinking Singing maybe if that is possible, though it doesn't make much sense for boots I guess.

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Tyler
Posts: 4365

Re: Frozen Farseeker's Boots

Post#2 » Mon Sep 27, 2010 6:42 am

Yea well - we can change kick of course - Singing doesn't make that much sense i agree.

Im open for suggestions.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Nexor
Posts: 495

Re: Frozen Farseeker's Boots

Post#3 » Mon Sep 27, 2010 8:54 am

Instrument mod's wouldn't make much sense imho unless something got changed
but see here http://www.thehiddenforest.org/forum/viewtopic.php?f=65&t=2450&hilit=instrument for explanation why.
Team Nexor

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Bobdobs
Posts: 23

Re: Frozen Farseeker's Boots

Post#4 » Mon Sep 27, 2010 5:34 pm

Only recommended singing because as far as I know it isn't covered by instrument mods. Of course I could be wrong here. To keep more with the theme of what it was maybe + to offense skill instead. Alternatively to go with the slot it is maybe + to dodge skill.

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Grey
Posts: 1101

Re: Frozen Farseeker's Boots

Post#5 » Tue Sep 28, 2010 11:07 pm

I support the idea of a small +Offense or +Dodge skill

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Tyler
Posts: 4365

Re: Frozen Farseeker's Boots

Post#6 » Wed Sep 29, 2010 6:20 am

Small offense is ok. Dodge is already on a gazillion other items.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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