Lucky Charm of Travel

Anything wrong with them?
Jinyao
Posts: 8

Lucky Charm of Travel

Post#1 » Thu Dec 01, 2011 6:12 pm

Didn't notice any patch notes on this, but I have noticed that the way this used to work is that it would take people and not despawn until the caster of the item took the portal, or 30 seconds. Whichever happened first.

Was recently changed to where it despawns after one person no matter what, caster or not. Was wondering if its possible to change it back to the way it used to work? Was a really convenient way to get to guild hall however now it takes an extremely long time to get back to GH at 10 seconds a cast per person if you box 6-12 characters. Considering how fast travel is in every other form (fairy teleporters and such) it seems to fit with the servers scheme to allow speedy GH travel.

Mikuz
Posts: 236

Re: Lucky Charm of Travel

Post#2 » Thu Dec 01, 2011 7:24 pm

To address this concern let me start out by saying Jinyao is correct the lucky charm of travel was just recently changed back to it's original clickie. However it was not intentional to be like that in the first place. It was an experiment I did back around when they first came out and I never changed it back.

So for months and months "without complaints" the lucky charm was on a 10sec cast with unlimited ports within a 30sec duration while the dark charm required instant cast multi spawns of timebenders for 1 per player port. Both being highly convienent in thier own way.

I will discuss this with Lillu and possibly get both of these clickies coverted to the 1 click, multi port but I fell the recoil will be that the dark charm will fall near insta cast and the lucky charm will suffer a longer delay in recast or worse to seperate it from it donator counterpart.

p.s. Removed Lola's comment from this thread. :roll:

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